Base Class: Blood Hunter
The soul keepers store the souls and magic essence of dangerous creatures and put it to use in there own arts
Rite of the Warden
You learn the Rite ofThe Warden as part of your Crimson Rite feature. While the Rite of the Dawn is active, the extra damage dealt by your rite is force While active you gain the following benefits:
- Your weapon becomes 50% transparent
- You have resistance to force damage.
- When you hit an undead creature with a weapon that has this rite active, you deal an additional {{scalevalue}} points of damage.
Binding Rite
When you kill an creature effected by your blood curse feature whos cr is equal to or lower than your blood hunter level you can bind it into a small or tiny object you are carrying, when you bind a creatures soul to an object you can choose a non weapon ability of the creature which is also bound to the object, you can activate those ability's a number of times equal to your intelligence modifier each long rest, you can have up to your proficiency bonus trapped souls if you trap a soul while you have reached your limit the oldest one is freed
Aether Walk
Upon reaching 7th level, at the start of your turn, you can magically step into the veil between the planes as long as you aren’t incapacitated. You can move through other creatures and objects as if they were difficult terrain, as well as see and affect creatures and objects on the Ethereal Plane. You take 1d10 force damage if you end your turn inside an object.
This feature lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). If you are inside an object when it ends, you are immediately shunted to the nearest unoccupied space and you take force damage equal to twice the number of feet you moved.
Once you use this feature, you must finish a short or long rest before you can use it again. You can use Aether Walk twice between rests starting at 15th level.
Blood Soul Integration
Starting at 11th level instead of expending a use of Binding rite you can take {{scalevalue}} necrotic damage instead
Blood Curse of the Warden
At 15th level, you hone your hemocraft to force a gestalt form of mind and body, Blood & soul creatures effected by this curse have a -10 on all saving throws against Order of the soul keeper features, also if a creature effected by this is killed remove 5 from its CR for the purpose of binding rite
Blood Curse of the Warden
creatures effected by this curse have a -10 on all saving throws against Order of the soul keeper features, also if a creature effected by this is killed remove 5 from its CR for the purpose of binding rite
Amplify: Creatures effected by this that are bound by the binding rite leave a burst of energy healing you for one of their hit dice
Soul Eater
When you would fail your 3rd death saving throw hit points you can Release all bound spirits to instead gain 1 hit dice of each creature hp
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