Wizard
Base Class: Wizard

Enchanters are support units that are highly disadvantaged alone. Their firepower may be unremarkable, but that is not where their strength lies. Their strength lies in weakening opponents and drawing out their allies' potentials, indirectly changing the tide of a battle. They use a combination of different Schools of Magic to hinder their opponents as well as to improve the abilities of their allies.

Basic Enchanter Abilities

At 2nd Level you learn the arcane arts of an Enchanter. As part of the training as an Enchanter, you get access to Spells that provide Utility in Combat.

Cantrip: Arcane Bindings: You create Arcane Bindings which snare your target. You make a spell attack roll, if the spell hits the targets movement is reduced to 0. The target is grappled until the start of your next turn. It is able to make a Strength Check against your spell DC to break free from the bindings. You can expend a 1st Level Spell-Slot to entangle the target completely which causes the target to be restrained. 

Cantrip: Electric Jolt: You shoot a small electrical bolt that attaches itself to the target while dealing 1d6 lightning damage. The bolt emits a dim light with a radius of 10ft around the target. The next creature that hits gains advantage on the target. This effect lasts until the start of your next turn. 

At the levels 5, 11 and 17 the damage is increased by 1d6.

Cantrip: Elixir: You can choose a creature within a 60 ft. radius, the chosen creature is enveloped in a blue glow. The next healing effect that is invoked on this creature until the end of your next turn gains an additional 1d6. You can expend an additional Spell-Slot to increase the potency of the bonus healing effect by an additional 1d6 per Spell-Slot.

Advanced Enchanter

At 6th Level the Enchanter is battle-hardened. He can discern with a quick glance where help is needed and where creatures need to be suppressed. 

Keen Edge: Starting at 6th level, your training allows you to harness arcane arts that boost the ability of an attack. Once per turn you can use your reaction to enhance the attack of a target by adding your proficiency bonus to its attack roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

Binding Thorns: You create magical thorns equal to the Level of the Spell-Slot used, that bind your target. Target movement is reduced to 0. The target is grappled until all vines are severed. The target is able to make a Strength Check against your spell DC + the amount of vines to break free from all vines without taking damage. Your allies can strike the target, causing one of the vines to be broken. The target suffers 2d6 + Intelligence Modifier lightning damage per cut vine.

Arcane Channelling

At 10th Level your knowledge of the Arcane has taught you that you are able to channel your arcane powers onto other creatures at the cost of sacrificing your own magical prowess. 

Arcane Channelling: You focus your arcane powers on a target of your choice in a 60 ft radius. You take an Action to envelop the target and yourself in a green aura. You gradually weaken as your target gets empowered. At the expense of a Spell-Slot you can restore the Spell-Slot of the target. You can use this feature a number of times equal to your Proficiency Bonus (minimum of once). You regain all expended uses when you finish a long rest.

Infinite Force

At 14th Level you are a master Enchanter. Your experience in countless battles has given you the power to change the outcome of a battle.

Infinite Force: Once per Long Rest, you can enchant one target with Infinite Force. This ability causes the target to have power beyond his imaginations for a short period of time. You cast the Tenser's Transformation spell on a creature within 30ft. of yourself. For the duration, you can only use cantrips and at the end of the spell, you suffer its consequences.

Previous Versions

Name Date Modified Views Adds Version Actions
5/31/2019 1:41:20 PM
32
0
--
Coming Soon
5/31/2019 2:00:55 PM
19
1
--
Coming Soon
2/21/2022 4:17:29 PM
485
58
--
Coming Soon
2/21/2022 4:32:04 PM
487
0
--
Coming Soon
2/21/2022 4:35:44 PM
484
0
--
Coming Soon
2/21/2022 4:41:33 PM
485
0
--
Coming Soon
2/21/2022 4:50:06 PM
485
0
--
Coming Soon
2/21/2022 5:48:54 PM
486
0
--
Coming Soon
2/21/2022 5:52:47 PM
485
0
--
Coming Soon
2/21/2022 5:56:40 PM
485
0
--
Coming Soon
2/22/2022 3:36:09 PM
488
0
--
Coming Soon
2/22/2022 3:43:54 PM
490
0
--
Coming Soon
2/22/2022 3:50:41 PM
492
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes