Base Class: Sorcerer
A sorcerer who has access to a unique type of magic known as Grimm, an energy that coalesces into blades, chains, and shields. These abilities are used to aid directly on the battlefield.
Battlemage
You gain proficiency with light armor, medium armor, shields, and martial melee weapons.
Grimm Force
Starting at 1st level, using sorcery points, you can deal extra force damage. For every point spent, you can deal extra force damage equal to your charisma modifier.
Grimm Protection
Starting at 6th level, the Grimm energy can protect you even more. Whenever you cast the Shield spell, the AC boost goes from +5 to +6. You can increase it again to +7 by using 3 sorcery points.
Grimm Flight
Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or you dismiss them as a bonus action.
True Grimm Blade
At 18th level, you gain mastery over Grimm energy and can solidify a powerful blade.
Once per long rest, as a bonus action, you can conjure the True Grimm Blade. You gain 20 temporary HP when you use this ability. You are automatically proficient with this weapon. The True Grimm Blade is a +2 Longsword. It deals an extra 1d8 force damage. Its base damage is changed from slashing to force damage.
While wielding this blade, you can expend a sorcery point to deal an extra 2d8 force damage to the target.
If you cast a spell as your action, you can make a bonus action attack with this weapon.
Previous Versions
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