Base Class: Monk
You are the life of your party. Your breakdance techniques are just as "killer" in the club as they are in combat.
Life of the Party
3rd-level Way of The Party feature
You gain proficiency in the Performance and can add your Wisdom modifier to the total whenever you make a Charisma (Performance) check. You also gain proficiency in one musical instrument of your choice.
Breakdance Kicks
3rd-level Way of The Party feature
As a bonus action, you can spend 1 ki point to spin on the floor briefly before rising to your feet again (costs you no movement). If you do, creatures within 5 ft. of you must make a Dexterity saving throw against your Ki save DC or take bludgeoning damage equal to two rolls of your martial arts die plus your Wisdom modifier and be pushed 10 ft. away from you. On a successful save, a creature takes half damage and is not pushed.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for this technique.
Party Call Out
3rd-level Way of The Party feature
As a reaction, whenever you see a you creature within 60 ft. (including yourself) make an attack roll, you can spend one Ki Point to grant that creature a bonus to their next attack roll equal to your Wisdom modifier. You can do this after seeing the roll, but before you know its result.
Party Vibing
6th-level Way of The Party feature
Whenever you finish a short rest, you may choose a number of creatures within 60 ft. of you that can see and hear you equal to your proficiency bonus and grant them temporary hit points equal to four times your monk level. While they have these temporary hit points, those creatures are immune to the frightened, charmed, paralyzed, and stunned conditions.
Hypnotic Beats
11th-level Way of The Party feature
Once per short rest, you can cast the spell Hypnotic Pattern without requiring material components as an action. Wisdom is your spell casting ability for this spell and it counts as a Monk spell for you. You may use your Flurry of blows, Breakdance Kicks, Step of the Wind, or Patient Defense features as a bonus action on the same turn you cast this spell. This spell does not require concentration for you when cast using this feature.
Celebrate the Fist
17th-level Way the Party feature
You exude an aura of dancing fury that invigorates the combat prowess of creatures of your choice within 30 ft. of you. Those creatures may add an additional 1d10 damage to the damage rolls of weapon attacks they make.
Previous Versions
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2/28/2022 4:05:34 PM
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Coming Soon
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