Base Class: Warlock
As a means of redeeming the lives of those who have wronged Humpty Dumpty, Shellbog commands the Warlocks of the Eggfolk race to slay anyone who stands in their way. In turn they are granted powers and abilities unlike any other race.
His efforts usually go unnoticed by the other Egg Gods, though they still respect his overarching divinity and individual decision on those that claim him as their patron.
Expanded Spell List
Shellbog lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Shellbog Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
5th |
|
|
7th |
Yolk Thinning
Starting at level 1, as a bonus action, during combat, you may sacrifice up to 2 points from your constitution ability score to add the same number of points to your Charisma score, until a maximum of 30 Charisma points or a minimum of 1 Constitution point, until combat ends.
Starting at level 6, as a bonus action, during combat, you may instead add up to 4 Charisma points and sacrifice the same number of Constitution points until combat ends.
Starting at level 10, you may permanently trade up to 2 Constitution points to your Charisma score. At this level, your maximum Charisma score is increased to 22.
Starting at level 14, you may instead permanently trade up to 4 Constitution points to your Charisma score. At this level, your maximum Charisma score is increased to 24.
Overboiled
Starting at 6th level, Once per short rest, you may harden your shell and egg white to become hard boiled. Whilst you're hard boiled, your Constitution is set to 20 before a creature attacks you. All health that you gain from your Constitution modifier becomes temporary health until you are attacked, after which it will deplete. Blocks, misses and dodges will still dispel this effect.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Weggpoint
Starting at 10th level, you can summon a rift between two designated areas that allows for instant teleportation for you and your party. The start of the rift begins where you stand and the other side of it is created up to 40 feet away at a destination that you can see. During this time, you must stand your ground or the rift will close. If you enter the rift, you will appear on the other side but in turn close the rift. You may summon a rift once every long rest.
Shellbog's Maeggstrom
Starting at 14th level, when you first take damage you may activate a vengeful Maeggstrom. Clusters of stormy yellow clouds will invade the skies and draw healing yolk rain unto you and your party, replenishing half of your health rounding up.
During the Maeggstrom, you may target three creatures to strike yolts of lightning down from the sky, dealing 2d10 + your Charisma modifier to each of them. Each target must succeed a Constitution saving throw or they will receive triple the sum of damage.
If something obstructs the lightning from striking downward toward one of the targets or the rain from hitting your party, it will not affect the prematurely affected target or party member.
After a few more seconds, the storm immediately clears away.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments