Base Class: Barbarian
A hobgoblin stands atop a body, roaring with anger and filling his allies with renewed vigor. A goliath cuts down an orc that just injured his foe, a red anger that intensifies with each ally that is harmed.
These barbarians are not just bodies that allow their rage to empower themselves, but are angered at the sight of injuries dealt to comrades and use this anger to wreck retribution against their foes. The rage that fuels them not only empowers themselves but empowers their friends, protecting them from harm and enabling the barbarian to enact even greater amounts of damage.
Infectious Anger
Starting at 3rd level, your anger is so great that it can inspire similar feelings in your allies. When you enter a rage, you can choose a number of creatures within 30 ft. of you, equal to your proficiency bonus. While you are raging, once during their turn they can deal additional damage equal to your rage damage. Additionally, as a reaction, they can end this effect to gain resistance to one instance of piercing, slashing or bludgeoning damage.
Sense of Bloodlust
You are attuned to the emotions of anger and hate, granting a superb sense for discerning aggression or hostility. You have advantage on Insight (Wisdom) checks when inspecting others, and you gain a bonus to initiative equal to your Wisdom modifier.
Vengeful Pursuit
Starting in 6th level, in your rage, those who flee from you are quickly followed. If a creature moves away from you and would provoke an attack of opportunity, as a reaction you can move with the creature up to your movement speed, and if you stop movement within melee range you can take a single attack as part of this same reaction.
Balancing the Scales
Starting at 10th level, when allies are damaged nearby while you are raging, you can gain a bonus to damage equal to the number of allies damaged during the round. When you hit with a melee weapon, you can spend a bonus action to amplify the damage based on how many allies were damaged since the end of your last turn. For every 2 allies damaged since the end of your last turn, you deal an additional 1d6 of damage of the type that your weapon would deal. You can use this feature a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a long rest
Avenge the Fallen
Starting at 14th level, at the start of your turn, if an ally was reduced to zero hit points since the end of your last turn, your movement speed is doubled and your movement is treated as if you had Disengaged. You also ignore difficult terrain during this move, and if you make an Attack action against the enemy that reduced an ally to zero hit points since the end of your last turn you can make an additional attack against them. Finally, all attacks against said enemy that you make deal an additional 1d6 on each hit.
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