Base Class: Paladin
The Oath of the Slayer calls to paladins who seek to deliver blood soaked judgement upon all beings from the Nine Hells. Unlike their more gallant compatriots, these paladins give into a divine barbaric rage that burns as brightly as Pelor's light. Naturally, they are fervent and zealous, bordering on the mad, but this simply reflects the extremes that even deities go to when it comes to defeating evil.
Being a virtual parody of hell knights and virtuous saviours alike, Oath of the Slayer paladins paint ritualistic symbols on their armour with the blood of evil; however, they refuse to harm any innocent life and will seek to destroy all evil that seeks to rip away the good that is in the world. It is in this way that they double as inquisitors - rooting out evil that seeks to subvert the souls of the innocent. Thus, these Paladins tend to serve gods of knowledge and war - such as Athena, or Paladine. They will often team up with clerics and other spiritual leaders to root out corruption, but when it comes time to fight, they charge forth to rip and tear.
TENETS OF SLAUGHTER
A paladin who takes this oath has the tenets of slaughter branded onto their body.
Root out Heresy - but Fairly. Consorting with the powers of the Nine Hells or the servants of undeath is the most grievous of crimes; however, no one can be judged before being proven guilty. Always follow the ideals of due process.
Sacrifice Self. The lives of the innocent are greater than yours. They are your charge and your cattle. See to it that they find peace and security in their spirits, that their needs are tended to and that none shall go wanting. In the end, you may have to die to preserve them.
Rip and Tear. Power and rage go hand in hand, and these are fed by the complete and absolute destruction of your enemies. Rend their bodies, burn their souls and destroy their minds. No enemy of the light must remain as anything other than a pile of bloody corpses.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
You gain two Channel Divinity options:
Rage. You can use your Channel Divinity to enter a state of divine bloodlust. While in this state, you gain the following benefits:
When you rage and when you are within 10ft of a creature when holding a firearm that you are proficient with, you are able to add your divine smite damage to your firearm damage, and while raging you are able to use your strength modifier instead of your dexterity modifier when using a firearm while raging, you can also add your improved divine smite damage to your firearm as well.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
You can use Channel Divinity: Rage three times, and you regain all expended uses of it when you finish a long rest.
Glory Kill. When you kill an opponent, you can use your reaction to Channel Divinity and carry out a glory kill. Doing so gives you 2d8 + Charisma Modifier temporary health.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of The Slayer Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of The Slayer
Starting at 7th level, you constantly emanate an aura of unending perseverance while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.
Anyone within this aura is immune to Charmed, Frightened, or Stunned.
At 18th level, the range of this aura increases to 30 feet.
Undying Rage
Starting at 15th level, if you ever fall in combat you will rise again, and again, and again....just like the legends of the original Slayer wherever evil stirs, you shall rise again in a rage. When you take damage that reduces you to 0 HP you instead roll 2d8 + Your Proficiency Bonus and you regain that much health back and you enter a divine rage, as your Channel Divinity: Rage, activates for free without using a use of your channel divinity. You can use this feature once per long rest.
The Doom Slayer
At 20th level, you tap into your most primal reserves of absolute, unending rage to become the Doom Slayer of legend for 1 minute:
- You gain the effects of Channel Divinity: Rage and Channel Divinity: Glory Kill is automatically triggered on each kill, as foes you slay explode in clouds of bloody mist.
- When you take the Attack action on your turn, you can make two additional attacks as part of that action.
- You have resistance to all forms of damage.
Once you use this feature, you can’t use it again until you finish a long rest.
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