Fighter
Base Class: Fighter

Customized Subclass for Paladin. Specializes in Multi-Support without Spells.

Inspire

The amount of Inspire Charges is based of your CHA Modifer + 1. After hitting a creature with a melee weapon Attack, your character can expand Inspire Charges to Heal nearby party members. The Healing is based of your CHA Modifier (min. +1). The area of effect is based of your CHA Modifier (min. 5 feet). A long Rest restores maximum amount of Inspire Charges.

Fortify

Your character can activate Fortify by using a bonus Action. The Damage your character takes is reduced by your CHA Modifier (min. 1) for 2 Rounds. Additionally, for the duration, your character cannot be stunned, patrified or paraliezed. Once you use take this action, you can't do so again until you finish a long rest.

Rally

You can use your bonus Action to activate Rally. Grants nearby party members and your character temporary Health points every Round, for 3 Rounds. The amount of Health points granted and the area of effect is based of your CHA Modifier and is calculated the same way as in Inspire. Additionaly, provides you with an movement speed bonus of 10 feet during the duration. This action can only be used once after every long rest.

Spirit Soother

Every party member, that recieves Healing from Inspire for 2 or more Rounds in a row has advantage for his next attack roll and recieves an attack damage boost of 1d4.

The Reason of Determination

If a nearby party members Health points would hit 0, you can use your Reaction to instead to reduce it to 1 Health point and heal them. Also, this party member recieves halfed damage until the end of your next Round. This action can only be used once after every long Rest.

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