Base Class: Warlock
From the three fates of Greek Mythos, the Norns of Norse legend to the Raven queen and even certain fey, each are designers of destiny. Patronage by one of these entities brings great knowledge and insight into the paths of the world.
Fates Expanded Spells
Additional Spells gifted by your patron.
Bonus Cantrip
At 1st level, you learn the Guidance cantrip. This counts as a warlock cantrip for you, but doesn't count against your number of cantrips known.
Clarity
At 1st level, you are able to feel the weave of fate around you as you enter combat. You gain a bonus to initiative equal to half your proficiency modifier rounder up (minimum of 1). In addition, roll 1d4 and reduce the initiative count of one enemy by the number rolled (to a minimum of Initiative count 1).
Twisting Fate
Whenever you make an attack roll, an ability check, or a saving throw, you can choose to roll an additional d20. You can use this feature after you roll the die before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also use this feature when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours.
Once you use this feature, you can’t use it again until you finish a long rest.
Less Painful Destiny
Starting at 10th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
In addition, anytime you regain hit points you gain an additional amount equal to your proficiency modifier.
Fortune's Hand
Starting at 14th level, your power to manipulate the threads of future has expanded. As an action you become a font of fortune for one minute, granting you and Allies within 30ft, the following benefits:
You and your allies gain resistance to one damage type of your choice.
Advantage on each allies first attack roll made on their turn.
Your allies can choose to re-roll one of the following; attack, ability check or saving throw. An ally may use this aspect of this feature only once during the one minute duration.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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