Barbarian
Base Class: Barbarian

"Baphomet; The Demon Lord of the Endless Maze. There are many who worship him and carry out his will. Amongst these wills, warriors are bred with his blood flowing through their veins. There are those who reject this blood and strive to better themselves. Then there are those like you; rather then reject this blood, you embrace it, and in the process, have become something greater. You are the Hand of rage. You are Wrath incarnate. You are the Hand of Destruction!!!”

Expertise

Prerequisite: Gauntlet weapons must be permitted in your campaign


Your rage had granted you great power. When you choose this subclass at 3rd level, you gain proficiency with all gauntlet weapons, be they simple or martial. You also gain proficiency in smithing tools.

Abyssal Wrath

When you choose this subclass at 3rd level, you rage is heavily modified. You gain the following benefits.

 

-Your rage damage is doubled

 

When you rage, you gain the following effects:

 

-You gain resistance to fire and necrotic damage

 

-Whenever you deal damage or take damage, you gain a wrath die, which is a d4. The amount of wrath die you can store is 1 + Your Constitution modifier + your proficiency bonus. You can expend any number of Wrath die to add the damage to your attacks. However, if you use more then 4 Wrath die, You take a d6 of damage to yourself for every 4 die you use, and you cannot gain any Wrath die from the damage. The amount of wrath die you can have at any time changes as you gain levels. When your rage ends, you loose half your remaining Wrath die.

 

-When you use a certain amount of Wrath Die, the appearance of your weapon changes:

 

5-8 die: your weapon gains an aura represented by shadowy stone fists adding to the impact

9-15 die: your weapon changes slightly in appearance, gaining horns and a energy cracks begin to form on the fists.

16-20+ die: One thousand hands appear around the weapon and compress into each other, forming a large and hulking fist, with the horns and face of baphomet carved into it.

Stoke the Wrath

The amount of wrath die you can have at a time increases as you gain levels. At 6th level, you can posses 10 additional Wrath die. At 10th level, the amount of additional die is increased to 15. At 14th level, up to 20 additional die may be reserved.

Ballistic Impact

At 6th level, the force of your strikes has increased. If you use at least one Wrath die, you opponent is knocked back 5 feet per Wrath die if the attack hits. If the opponent is knocked into an unmovvable object, such as a wall, they take damage equal to 1d4 multiplied by every 5ft remaining(I.e, An Orc is knocked 5ft into a wall, but 4 wrath die are used. the Orc would take 3d4 damage upon impact) and are knocked prone

In addition, your Abyssal heritage has become so potent, even magic can be forced to bend to your might. If you or another creature you can see within 10 feet of you is targeted by an attack spell or magical effect, you can use your reaction to reduce the spell damage by 3d10+ your consitution modifier+your profiency bonus(but only if you are using a weapon you are proficient with). If the damage is reduced to 0, You strike the spell with such tremendous force and forcefully deflect the spell back at the caster. You make an attack roll with your Strength modifier against the spell caster. On a successful hit, the target takes damage equal to the spell or magical effect's dice roll, plus damage equal to the result of your attack dice roll

Additionally, Your wrath die increases to a d6

Numb the Pain

At 10th level, your body has become more tolerant to the force of your wrath. While you rage, you now are resistant to the self damage of the wrath die threshold. Additionally, you now have resistance to all forms of damage, except Psychic.

In addition, the number of d10 you use to reduce spell damage with Ballistic Blow changes to half your level (rounded down). You may also use up to 4 Wrath die to reduce the aforementioned spell damage

Additionally, Your wrath damage die is increased to a d8

Wrath Incarnate

At 14th level, your are the living embodiment of primal rage itself. You now only take self damage if you use 5 Wrath die. Once per turn, You can increase the size of the wrath die by 1 when you attack. However, you the Self damage you take is doubled. In addition, opponents have advantage on attacks against you until your next turn.

 

Additionally, your Wrath damage die is increased to d10.

Previous Versions

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