Base Class: Monk
Using Ki you can enhance your abilities far beyond a normal Ki user.
Heavy Impact
Starting when you choose this tradition at 3rd level, you can Disrupt your enemy’s ki when you harness your own. Whenever you hit a creature with heavy impact, you can impose one of the following effects on that target:
- It must succeed on a Dexterity saving throw or be knocked prone.
- It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
Target takes additional 2d8 force damage.
Indomitable Will
At 6th level, you gain the ability to harness your Ki to endure pain beyond the normal. As a reaction, if damage you take would make you fall unconscious, you may spend 2 ki points to be able to endure with 1 hp. You must finish a long rest before you can use this feature again.
Longevity
Beginning at 11th level, you can enter a special meditation that allows for revitalization at the end of a long rest. This adds temporary hit points equal to 2 times your monk level. These temporary hit points can last until your next long rest (unless used before then.)
Dim Mak
At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
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