Base Class: Sorcerer
You might have witnessed a gruesome and bitter death of someone significant to you, or you share an unbreakable bond with someone who passed away, yet cannot rest without you. Or perhaps you were meant to die, but miraculously survived, having been touched by death, but brought back to the mortal realm. Whatever the cause might be- you are never alone now. Wherever you might be, there will always be someone from the other side to keep you company.
Spiritual Magic
You learn additional spells when you reach certain levels in this class, as shown on the Spiritual Spells table. Each spell counts a s a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. These spells can't be replaced when you gain a level in this class.
| Sorcerer Level | Spells |
|---|---|
| 1st | Spare the Dying, Sanctuary, Unseen Servant |
| 3rd | See Invisibility, Gentle Repose |
| 5th | Speak with Dead, Spirit Guardians |
| 7th | Death Ward, Arcane Eye |
| 9th | Antilife Shell, Contact Other Plane |
Spirit Companions
Your connection is deeply ingrained to the souls that fuel your arcane might. A number of souls up to your proficiency modifier manifest around you, taking the form of ghostly orbs, beasts, or humanoid spirits. They are invisible to others, unless you make them visible as a free action.
As a bonus action, you may grant the vitality of one of the souls to yourself, or another creature you can see within 30 feet of you. When you do so, the target gains temporary hit points equal to your Charisma modifier + your sorcerer level (minimum of 1), for 1 minute. You may use this feature a number of times equal to your proficiency modifier. You regain all uses of this feature when you finish a long rest.
A Call Beyond
At 6th level, you are able to stir restlessness within the souls that accompany you. As a bonus action, you may spend 3 sorcery points to summon a Spirit Warrior. The Spirit Warrior is friendly to you and your allies, and remains for 1 minute or until it is reduced to 0 hit points. It appears in an unoccupied space within 10 feet of you , and takes its turn right after yours. The following turns, you can use your bonus action to command all your Spirit Warriors. They obey all of your verbal commands. If no command is issued to the spirits, they will assume the doge action.
You may only have one Spirit Warrior active at a time. At 9th level, your Spirit Warrior limit is increased to two and you can instead spend 9 sorcery points to create two spirits. At 15th level, your Spirit Warrior limit is increased to three and you can spend 15 sorcery points to create three spirits as a bonus action.
Strengthened Link
At 14th level, your connection to the passed away allows you to further empower the ones that protect you. Whenever you summon a Spirit Warrior, it has additional benefits:
- The Spirit Warrior uses your proficiency modifier for its weapon attack and damage rolls.
- When the Spirit Warrior takes the Attack action, it can make two attacks.
Realm of the Damned
Also at 14th level, you can step away from the Material Plane, to privately converse with your spirits. You may cat Etherealness once without expending a spell slot. Once you use this feature, you can't do so again until you finish a long rest.
On the Verge
At 18th level, your otherworldly companions fully devote themselves to the cause of your life. Whenever you drop to 0 hit points, you may immediately summon two Spirit Warriors which may instantly take their turns. Once you use this feature, you can't do so until you finish a long rest.
Previous Versions
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2/26/2022 10:27:20 PM
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Coming Soon
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