Base Class: Fighter
The heavily armored death troopers of Hell, the Painkillers serve Dispater, leading from the front of every major infernal battle.
Dispater is the Lord of Dis, the City of War.
When Hell invades another world, Dispater’s army does the fighting and the dying. His Painkillers are master strategists who lead from the front, inspiring terror and awe in their soldiers.
Tenets of Pain
The Painkillers swear an oath to Dispater when they join the Order of Desolation. The oath commits them to lead Hell’s armies and wage war against Good across the timescape.
Lead from the Front: I am at the front of every battle. I charge in, inspiring my soldiers and causing fear in my enemy. I will not use stealth nor hide my face. Let them see their doom.
Commander: Wherever I go, I command. I give orders, I do not take them.
Victory at Any Cost: I respect the enemy leader and will treat them honorably. But once swords are drawn I will use every tool and trick in my arsenal to win, and they should do the same.
Soldiers Die: I care not for the lives of my soldiers, for they exist to serve my victory. They areresources to be spent.
They are full of pride and hubris and present themselves as lordly, often having a fastidious obsession with their personal appearance.
The Painkillers are among the most chivalrous of the illriggers, but theirs is a twisted chivalry. They will accept and honor a challenge to single combat,and swiftly punish any who try to interfere. But they will cheat if losing and toy with an enemy before finishing them if winning.
In a moment of weakness or desperation, a ruler in another World might see their army facing certain defeat and call upon Dispater. Seeing the opportunity to sow strife and discord, Dispater might send a Painkiller to lead the desperate lord’s armies.
Baneful Interdict
You learn to use the power of Hell to censure other creatures. As a bonus action, you can place a seal on a target you can see within 30 feet. You can do this a number of times equal to your Charisma modifier. When you finish a short or long rest, you regain all your seals. When you or an ally hits a target you can see with any seals on it, you can consume the seals to make the attack deal an extra 2d6 necrotic damage to the target per seal consumed.(This is not a reaction, it’s free.)
If you are within 30 feet of the target, you regain 2 hit points for each die of damage your seals deals. A creature with a seal on them is an interdicted creature.
Seals evaporate if not used after 1 minute. Only the illrigger who placed the seal knows it’s there; it appears to the illrigger as a glowing glyph on the creature’s forehead. If a creature with any of your seals on it dies, you can move all of its seals to another creature within range.
When you reach 10th level, you feel your connection to your archdevil increase. Your seals deal an extra 1d6 damage.
Contract with Dispater
Invoke Authority: Devastator.As an action, you invoke the authority of Dispater. A number of allies equal to your Charisma modifier, whom you can see within 60 feet, and you, may use a reaction to make one weapon attack.
Invoke Authority: Infernal Surge.Upon invoking Dispater’s authority, you gain an extra action in addition to your normal action and any possible bonus action.
Invoke Authority: Ability can only be used 1/long rest
By the Throat
Starting at 7th level, you can, as an action, place a seal on an enemy within 30 feet. If they are Large or smaller, they must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be grappled (escape DC 15), and thetarget is restrained until the grapple ends.
Telekinetic Seal
Starting at 10th level, you can, as a reaction to an enemy moving into a space adjacent to you, place a seal on them. If you do, they must make a Wisdom saving throw (DC = 8 + your proficiency bonus+ your Charisma modifier). If they fail, they are thrown back 30 feet and knocked prone.
You Die on My Command
Starting at 15th level, when an ally within 30 feet who can hear you drops to 0 hit points but is not outright killed, you can use your reaction to shout an order at them, causing them to drop to 1 hit point instead. You cannot use this feature again until you complete a short or long rest.
Pain Devil
Starting at 18th level, you can use your action to become a pain devil for 1 minute.
Your size becomes Large.
You gain +3 to hit and damage with melee weapons. You gain 100 temporary hit points. You emanate an aura of pain that forces every enemy starting their turn within 20 feet of you to make a DC 16 Constitution saving throw or suffer 4d12 force damage on a failed save (half that on a successful saving throw) as wounds in their flesh spontaneously open. Once a creature saves, they are immune to this ability for 24 hours.
Previous Versions
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2/18/2022 7:57:46 AM
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2/26/2022 10:17:13 PM
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2/26/2022 10:24:39 PM
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