Base Class: Sorcerer
Your magic comes from interdimensional anomalies. Sorcerers with this magic have received their power by being changed and altered by interplanar portals or had someone within their lineage be a creature with innate teleportation. Regardless of it's origin, this magic shifts your form, warping you and your surroundings, allowing you to teleport through the multiverse.
Warping Step
You have learned to be able to shift matter around you, allowing you to teleport short distances. On your turn as a bonus action, you can teleport up to a space you can see within 15 feet of you that isn't being occupied by another object or creature.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Void Manipulation
Starting at 1st level, simple teleportation spells become second nature to you. Teleportation spells that require 1 action or 1 bonus action to cast, teleport you or another creature, are instantaneous, and do not require material components or concentration may be cast as an action or bonus action. For example, Misty Step, Vortex Warp, Thunder Step, Dimension Door, Arcane Gate, and Teleport can now be cast with either 1 action or 1 bonus action.
As normal, after casting any spell (even with a bonus action), you can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Phasing Redirection
At 6th level, when an enemy attempts to hit you or an ally within 120 feet of you with a melee or ranged attack, you can try to open a small portal and redirect the attack. As a reaction you can impose disadvantage on the creature's attack roll. If the attack misses you or your ally, choose another creature within 120 feet of you (the creature can be the original attacker) and have the attack used on them instead. Roll to hit and to deal damage using the properties of the original attack.
You can use this features a number of times equal to your Charisma modifier, and regain all expended uses when you finish a long rest.
Range Extension
Beginning at 14th level, any teleportation spell or feature with a maximum teleportation distance has that distance doubled.
Dimensional Rift
At 14th level, your ability to create portals and redirect effects becomes far more potent. When an area of effect ability within 120 feet of you is used, such as a Fireball, Cone of Cold, or a Red Dragon's Fire Breath, you can create a portal to interrupt the effect and redirect it from another location within 120 feet of you. The redirected effect uses the attack roll, save DC and damage effects of the original attacker.
You can use this feature a number of times equal to your Proficiency Bonus (Rounded up), and regain all expended uses when you finish a long rest.
Shaper of the Void
Starting at 18th level as a bonus action on your turn, you can spend 7 Sorcery Points to warp reality and cause space around you to become unstable. While transformed in this way, your movement is instead a teleport which teleports you from your current location to any other spot within range (this benefits from the 14th level feature Range Extension). Additionally, as a part of the same bonus action, you can teleport one creature or object within 60 feet of you to another location within range that isn't being occupied by another object or creature. Unwilling creatures must make a Strength Saving Throw against your spell save DC or be teleported. This can be repeated on subsequent turns using a bonus action.
You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.
Previous Versions
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2/26/2022 10:35:59 PM
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