Base Class: Monk
Essentially punch the living kablooie out of whatever you want.
Afterimage
Starting when you choose this tradition at 3rd level, you harness the power of the hundred hands. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can add an extra d4 of damage onto each attack that hits.
- It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you AND deal an ADDITIONAL d4 of damage.
Shadow Limb
At 6th level, you gain an extra pair of shadow limbs.
Shadow Mirror
Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you can summon a shadow copy of yourself which you can control. This summoned shadow version of your self has hitpoints equal to half of your hitpoints.
Hundred handed strike
At 17th level, you gain the ability to strike with the fury of 100 fists. When you hit a creature with an unarmed strike, you can spend 3 ki points to activate this strike. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it deals 75d4 damage. If it succeeds, it takes 25d4 necrotic damage.
You can have only 1 target when using this attack.
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