Base Class: Warlock
A god of your choosing, generally one that has your same alignment or a similar one, has bestowed upon you Eldritch Magic and has demanded that you go around spreading their ideals and that they are coming back to the
Preacher's Charm
As an action, you can use your book to charm any enemy creature within a 60ft cone, originating from yourself, and the creatures in the area have to succeed on a Charisma saving throw. If they fail, they take 2d4 psychic damage, and are charmed by you. If they succeed on the save, they aren't charmed and they take half as much damage
Lord's Strength
As an action, choose one of the following effects. You can only have 1 effect active at a time.
- Give you and up to 3 allies temporary hit points equal to your Charisma modifier+proficiency bonus for 10 minutes.
- Increase AC of up to three allies (including yourself) by your proficiency bonus for 10 minutes
- Shoot forth a blast of force in a 15ft-cone that deals 2d6 force damage and push any enemy creatures 10ft in a straight line away from you
Divine Right
Once per long rest, choose one of the following effects, and that effect will stay active until you either go unconscious, our you choose a different option
- You can select a number of creatures up to your proficiency bonus and they all gain temporary hit points equal to 3d6+your spell attack modifier
- You gain proficiency in a number of skill equal to your proficiency modifier, or you can gain expertise in a number of skills equal to half your Cha modifier
- You can use a bonus action to frighten any number of creatures within a 30 foot radius centered around a point within you current view
- You can cast the Detect Magic a number of times up to your Cha modifier without expending any spell slots, and you gain another Eldritch Invocation for the entire time you have this option, and you loose it when you select another option
- Your AC becomes 10+Cha mod+Proficiency for the entire time you have this option active, and reverts back when you choose a new option.
Holy Magic
The god who gives you magic has decided to give you a gift in order to help you and any friends you may be travelling with
The Lord's Protection
You gain all of the following abilities, and can use them all a number of times, {{modifier:proficiency}}, per long rest
Whenever an enemy provokes an opportunity attack from you, and it moves to more than 15 ft away, you can take your reaction to use an eldritch invocation. You can do this a number of times equal to your Cha modifier
Whenever you provoke an opportunity attack from an enemy before you use your bonus action, you can use your bonus action to cast the Misty Step spell without expending a spell slot. You can only do this once per short rest
You gain resistance to Radiant damage caused by spells, and if you take any necrotic damage from a spell you can use your reaction to reduce the damage by 2d8. You can do this once per long rest
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