Base Class: Paladin
Note: This subclass is based on the game Sea Of Thieves by Rare and Microsoft incorporated. And as such may not fit your setting. In that case it's best the subclass is reflavored to fit your campaign setting
Paladins devoted to the Oath Of Athenas Fortune are Legends of the Sea. Arriving from distant waters into the forgotten realms. Paladins of this Oath are rough and tumble scoundrels, Harnessing otherworldly powers from beyond the grave, they live for thrills only the oceans may provide. From fearsome battles against the oceans creatures, to sprawling treasure hunts spanning coasts ending in bountiful celebrations. These pirates will always take up the call of adventure
Yet despite their often rugged exteriors. Those that follow the Oath of Athenas Fortune value unity above all, the seas are the great equalizer in their eyes. All beings, from fiendish undead to Shanty singers are equal in the seas.
Tenets of Athenas Fortune
Fight for Freedom: Fight for the Freedom of all who inhabit the world
The Sea unites us: All living things that inhabit the sea's are equal
About the Glory: You're for the glorious moments of life. From heralding voyages to encounters with vicious beasts
Athenas Fortune spells
At level 3 upon selecting this subclass. You gain additional Oath spells you gain at the paladin levels listed
3rd- Heroism Sanctuary
5th- Misty Step. Warding bond
9th- Spirit Guardians. Bestow Curse
13th- Compulsion. Freedom of movement
17th- Dominate person. Geas
Channel divinity
When you take this Oath at level 3. You gain the Following two Channel Divinity options.
Legendary Strike: As a Bonus Action. You touch one weapon or piece of ammunition. infusing it with ghostly energy. Now when you land a weapon attack with said infused item. You deal an additional 2d8+Your Paladin Level in either Force or Necrotic damage. If you have advantage on the attack roll you instead deal 16+Your Paladin level in either Force Or Necrotic damage. If you drop a creature to 0 hit points after using this feature gain Temporary hit points equal to the damage rolled from Legendary Strike
Shrouds of Legends: As a Action. You channel a ghostly shroud around yourself. This shroud spreads out to 30 feet of yourself and moves alongside you. Hostile creatures cannot take reactions and any movement speed they possess is halved. As a Bonus Action on your turn you are able to toss the Shroud in a unoccupied space within 60 feet of yourself. The shroud lasts for one minute unless you are incapacitated or expel it as a free action
Aura Of Legends
At level 7 in this subclass. You become surrounded by an Aura of Legendary power. This aura extends around you within 15 feet. But not through cover. With this you gain the following benefits
Athena's Alliance: When two or more hostile creatures are within your Aura of Legends. You and any allied creatures of your choice gains advantage on any Weapon or Spell attacks
Athena's Blessing: While an allied creature is within your Aura of Legends. As a reaction to a creature being hit by either a Melee or Spell attack. You are able to grant said ally temporary hit points equal to your Paladin level+Your Charisma modifier. This lasts until the selected creatures turn
Shrouded Scoundrel
At level 15 in this subclass. You further harness the legendary. Spiritual powers of the Athenas Fortune. As a Bonus action on your turn you are able to teleport up to double your movement speed to an unoccupied space. Additionally while Shroud of Legends is activate regardless if you've tossed it or it is following you You can now pass through objects and creatures as if they were standard terrain. If you end your turn inside a creature or object. You will take 1d10 force damage
We Shall Sail Together
At level 20 in this subclass. You become a mythical Pirate. Who's battles and celebrations have become legendary. Like folktales among the common people. As a Action on your turn you are able to unleash your Legendary power. For one minute you gain the following benefits. After using this you will require a long rest
- Your Melee attacks Crit on a 19 or 20
- You can no longer be restrained. Knocked prone or incapacitated.
- Your Aura of Legends doubles in distance. Increasing from 30 feet to 60 feet.
- Allied creatures that stand within your Shroud of Legends Gain resistance to Bludgeoning. Piercing and Slashing damage.
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