Base Class: Rogue
Gag Characters are always the ones, no matter how well they’re doing in battle, that you really can’t take seriously. It’s hard not to laugh when they start dancing after being hit with a missile. However, in reality, they’re doing all they can to support their allies and make everyone laugh amidst the harshest battles.
Putting On A Show
When you pick this subclass at 3rd level, you pride yourself on hiding your injuries from your allies. You get proficiency in performance and advantage in the skill when it comes to pretending that whatever damage you took never happened or hiding your injuries.
At 13th level your proficiency in performance becomes expertise.
Mach Speed
At 3rd level, as an action, you can rev up like a car and charge right at your enemies! Make a strength/dexterity check + your proficiency to ram right into a creature of your choice. While you are charging at a creature your walking speed will be quadrupled, although you won’t be able to move for the rest of your turn after you use Mach Speed. If you hit your target, the attack will do 1d10 + your strength and the creature will be pushed back 10 feet. You can also apply sneak attack to this attack if you don’t have disadvantage on hit.
Oops!
At 9th level you harness your inner bully and gain the power to trip those who oppose you. If an enemy attacks you or runs out of your attack range, you can use your reaction to trip them. They must make a dexterity saving throw against your trip dc (8 + dexterity modifier + proficiency) or they will be tripped. When tripped, their speed will be reduced to 0 and they will be knocked prone.
Master Of The Show
At 13th level your proficiency in performance when it comes to hiding your injuries becomes expertise.
Headshot
At 13th level you can send enemies flying across the horizon with a flick of your finger. As an action, make a strength/dexterity check + your proficiency. If it hits, then the creature takes 1 + your strength/dexterity modifier bludgeoning damage and is sent 4d10 feet back.
Manifest
By 17th level, you’ve messed so much with reality that the laws of the universe seem to bend to your whim. At this point, as an action, you can manifest a random object into your hands. Roll the following dice on the following tables to see what you pull out of nothing.
The DM will decide which item of the categories you roll that you’ll receive.
|
d6 |
Type of Item |
|
1 |
Weapon |
|
2 |
Wonderous Item |
|
3 |
Armor |
|
4 |
Wand/Staff |
|
5 |
Ring |
|
6 |
Potion |
|
d20 |
Rarity Of Item |
|
1-9 |
Common/Uncommon Flip A Coin |
|
10-16 |
Rare |
|
17-19 |
Very Rare |
|
20 |
Legendary |
Once you use this feature, you can’t use it again until you finish a long rest.
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