Base Class: Rogue
Scoundrel rogues rely on their speed in battle and their quick wit outside of it. Suave, debonair, and deadly; Scoundrels uses their mastery of speed to attack an enemy before they can land a deadly blow. Gamblers, duelists, and vagabonds, Scoundrel rogues are drawn to to the shady life due to their particular set of skills.
Quick Draw
3rd-level Scoundrel feature
When a creature you can see makes an attack roll, you can use your reaction to make an attack against that creature if they are within the attack range of a weapon you are wielding. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long or short rest.
Silver Tongue
3rd-level Scoundrel feature
You gain proficiency in the Deception and Persuasion skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Call Out
9th-level Scoundrel feature
Your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you.
If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and you and the creature have advantage on attacks against each other. This effect lasts for 1 minute.
If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.
If the enemy succeeds they are immune to this effect for 24 hours.
Dead Eye
13th-level Scoundrel feature
Your attacks against a creature under the effects of your Call Out feature can now score a critical hit on a roll of 19 or 20.
Additionally you gain advantage on initiative rolls.
Lightning Reflexes
17th-level Scoundrel feature
You gain exceptional speed granting you 2 reactions instead of 1. Once you have used your second reaction, you cannot take another reaction until the start of your next turn.
Previous Versions
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11/6/2023 11:08:30 PM
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Coming Soon
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