Ranger
Base Class: Ranger

Stonen and their people

Stonen is the continent representing the element of stone and home to the people of Danu. The people of Stonen are used to High mountains and deep valleys, they hold their continent in high regard and are very stubborn yet strong, Going true the mountainsides of Stonen is a challenging task and only the natives know the way true its many labyrinths.

The Stonen people are known for their great architecture and their strong and determined nature, as it is known as the continent of Creation.

Mountain folk

At 3rd level, you gain one of the following features of your choice.

Face to face

When a creature in your line of sight moves away from you, you can use your reaction to attack that creature with any light ranged or melee weapon you are holding in your hand. you can also take the reaction to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

The high ground

Your life in the mountains has made you fierce and more dangerous the higher you are from your target.  When you hit a creature with a weapon attack from any spot higher than your target, you gain an advantage on your attack roll and the creature takes an extra 1d4 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

The low ground

Walking in the shades and valleys of the mountains, you are more alert and faster to react to your surroundings. You gain advantage on initiative rolls and you deal 1d4 more damage on any creature higher than you.

Fierce Hunter

You gain the ability to make two actions.

Stonen Defensive Tactics

At 7th level, you gain one of the following features of your choice.

Defense against many

When a creature hits you with an attack, all subsequent attacks made by any other creature before your turn gives you an extra 2+ bonus to your AC. 

Skilled escapist

You are immune to any opportunity attack made against you.

Stone Will

You have advantage on saving throws against being frightened, charmed and petrified

Warrior Of Stone

At 11th level, you gain one of the following feature of your choice.

The eye of the stonen warior

At 11th level, When you make a ranged attack, any creature hit must make a Constitution saving throw equal to your intelligence stat. On a failed saving throw the target is petrified for one turn. 

The hand of the stonen warior

At 11th level, When you make a melee attack, any creature hit must make a Constitution saving throw equal to your intelligence stat. On a failed saving throw the target is petrified for one turn. 

Superior Hunter’s Defense

At 15th level, you gain one of the following features of your choice.

Evasion

When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Stand Against the Tide

When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.

Uncanny Dodge

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Danun Warrior Image

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