Monk
Base Class: Monk

You become time basicly

 

Speed

Starting when you choose this tradition at 3rd level, you can alter time around yourself and become faster than everyone around you. Whenever you use your Flurry of Blows feature, you can impose one of the following effects:

  • Double your movement speed until the end of your turn.
  • You get one additional unarmed strike as part of your Flurry of Blows

Speed but reversed

At 6th level, you gain the ability to become so fast that no one can react to what your doing. As a free action, you can do so that everyone in your initiative can't take reactions until the end of your turn. You can use this feature a number of times equal to your proficiency bonus, after a long rest you regain all charges of this ability. 

Slow

Beginning at 11th level, you can slow down time for others. As an action, you can spend 2 ki points to target one creature of your choice with a slow spell. You can choose to spend as many ki points as you want to target more creatures. The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.

Super speed

At 17th level, you gain the ability to punch extremly fast. As an action, you can become speed for 1 minute. When you become speed you can do 2 more unarmed strikes every action and all your melee attacks deals 3 more damage. You can use this feature twice and regain all expended charges after a long rest. This feature can stack.

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