Base Class: Wizard
Many fear the supernatural and horrors it brings, but not you. As an Occultist, you use spirits of the occult to cast spells and do your bidding, summoning entities and other creatures to your aid. Occultists unlike most Wizards get their spells from spirits and not rigorous studies, magic which comes at a cost.
Dark Bargain
Your link to the occult allows you to learn spells from the warlock class. These spells count as wizard spells for you, however, this comes at a steep price. Immediately after you cast a wizard spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.
Manifest Spirit
Starting at 2nd level, as a bonus action, you can manifest a spirit called an Eidolon Shade that has the following stats. In combat, Eidolon Shade uses your Initiative acting after you.
It uses your Intelligence score as its Strength score.
Eidolon shade
Small undead
Armor Class 11
Hit Points 6 x your Wizard level. Eidolon Shade has a number of hit die [d6] equal to your Wizard level.
Speed 30 ft.
Saving Throws Con +2 plus your proficiency bonus, Int +0 plus your proficiency bonus,
Skills Perception +0 plus your proficiency bonus
Damage Immunities poison, psychic
Damage Resistances necrotic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 10 plus your proficiency bonus
Languages understands the languages you speak, but cannot speak.
Vigilant The eidolon shade can’t be surprised.
Bound By Magic The Eidolon Shade cannot willing enter an area of antimagic. If the Eidolon Shade enters an area of antimagic, it vanishes from existence. If the Eidolon is target by the Dispel Magic spell, the Eidolon Shade must make make a Constitution saving throw equal to caster's spell DC vanishing from existence on a failed save. If the Eidolon is targeted by the Banishment spell, the Eidolon vanishes from existence on a failed save.
Actions
Multiattack The Eidolon Shade can make a number of attacks equal to 1/2 your proficiency bonus.
Slam Melee Weapon Attack: your spell attack, reach 5 ft., one target you can see. Hit: 1d6 + your intelligence modifier necrotic damage.
Eidolon Evolution When you reach the 14th level, the Eidolon Shade grows to size Medium and its slam damage increases to 2d6 + your Intelligence modifier.
Dual Summoning
Starting at 6th level, a number of times equal to your Intelligence modifier you may dual cast a spell with the summoning tag that has a casting time of 1 action. While dual casting the spell in this way you can concentrate on both instances of the spell, but if you lose concentration on one, you lose concentration on both.
You gain all expended uses when you finish a long rest.
Appease the Spirits
At 10th level, you have come to better terms with the spirits that lie within you. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.
Master Spiritualist
Starting at the 14th level, your Eidolon Shade grows to size Medium, its movement speed increases by 5 feet and its slam damage increases to 2d6 + your Intelligence modifier.
Previous Versions
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3/3/2022 8:30:34 PM
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