Fighter
Base Class: Fighter

You have learned all muscles in one's body. 

Back Stepper

Starting at 3rd level, you may use a reaction to move 5ft away from an creature. If an creature uses it reaction to make an opportunity attack, you may add your wisdom modifier to your ac. (Minimum of +1 to ac)

Joint Killer

Starting at 7th level, you may use a bonus action to try to paralyze an creature until the end of the next creatures turn, in order to paralyze the creature you must hit their AC or higher. Usable once per turn. 

Lancer

When you make an observation check about a creature, when you do, you now can add 1d6 to hit or reroll the d20 to hit once per action. 

Improved Strike

Every weapon attack you make with an non magicalor magical weapon, you can add an extra attack die of the weapon before your DM tells you if it hits. The die does not get doubled by a critical hit, only the base die gets doubled. 

Super Critical

When you roll an 19 or an 20 on a melee weapon attack, it is a critical, instead of an extra hit die, all damage done from that weapon is doubled. 

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