Base Class: Paladin
These paladins do there utmost to assist their gods to make their roles easier, and gain additional power to do so over time.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
1. Temporary Mute: As an action, choose a creature within 30 feet of you. That creature is silenced and deafened for 1 minute, is unable to perform verbal components of spells, and is immune to thunder damage for the duration, unless it uses an action to make a wisdom saving throw, ending the effect on a success.
2. Divine identity: As a bonus action, choose a creature within 60 feet of you, which becomes marked until your next short or long rest. Whenever a marked creature is hit by a weapon or spell attack, you can use your reaction to add a number of d4s of radiant damage equal to your proficiency modifier. This effect ends if the creature ends its turn more than 120 feet away from you.
Bonus Proficiency
You have become skilled in determining things like tone through textual messages, increasing your social awareness. You gain proficiency in insight if you do not have it already, and expertise in it if you do.
Higher Permissions
You have become a trusted helper of your admin, gaining the ability to circumvent rules of nature around you.
Friendly creatures within 10 feet of you ignore difficult terrain, while enemies within 10 feet of you treat all ground as difficult terrain. Hostile creatures with a hover speed lose it while they are within a cylinder with radius 10 and unlimited height centered at yourself. Friendly creatures within that range gain a fly (hover) speed of 10 feet.
Tireless Labor
You are now a sysadmin under your god's command, giving you the ability to work yourself to supernatural levels.
You no longer need food, drink, or oxygen to survive. You cannot be put to sleep by magical means, and you no longer need to sleep. You can take a long rest by entering a lethargic, trance-like state for 1 hour and, once per long rest, spend 1 minute resting to gain the benefits of a short rest.
You also gain resistance to poison, acid, and necrotic damage as you become used to the heavy intake of drugs, and gain immunity to psychic damage as your brain becomes too exhausted to be affected by magical means.
Divine Ascendancy
You finally can become the main moderator of your god's servers, granting you the ability to call down the full might of their power.
As an action, you enter a state of ascendancy for 1 hour. During this time, you have resistance to all damage, and you are under the effect of the Haste spell. Your attacks are also empowered by your frenetic energy, dealing bonus damage equal to your proficiency modifier.. After entering this state, you begin to slowly burn out. After each minute, you make a dc 13 constitution saving throw, gaining one point of exhaustion on a failure. You may choose to instead take damage equal to your level; this damage cannot be reduced in any way. This state of ascendancy does not end unless you die.
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