Ranger
Base Class: Ranger

The so-called Wolfwalkers are individuals (most often found in northern parts of Faerun), with a werewolf as their ancestor. Normally, they would be the same lycanthrope as their relative, but they have upgraded their bodies with magic in order to gain control of the curse. This procedure requires a lot of knowledge and talent, at the same time being extremely dangerous. So normally, those people find an archmage or an archdruid, who could perform it safely. The downside is, the payment most likely will be pledging a life-long duty to their savior.

Primal Aspect

Starting at 3rd level, when you select this subclass. Keen Hearing and Keen Smell are now permanent for you. You gain advantge on all Perception (Wisdom) checks that rely on hearing and smelling. Additionally, your unarmed attack damage is 1d4+Strength bonus now.

Bestial Magic

Starting at 3rd level, when you select this subclass, you gain the following spells when you achieve a certain character level:

 3 lvl. Arcane Dash*, Druidcraft.

 6lvl. Jump, Longstrider.

 9lvl. Locate Animals or Plants

11lvl. Summon Spirit Wolf pack*

 

Apex Predator

Starting at 7nth. level, when you select this subclass, you can transform on will into a dire wolf (see Monster Manual) while regaining your wisdom and intelligence stats, as well as your passive preception like in the human form for up to 1 hour. In the wolf form you cannot use normal weapons, but it is possible to wear armor, specifically made for your wolf form.

Midnight Howl

Starting at 11nth. level, when you select this subclass, you can terrify creatures with long howl as abonus action. A construct or an undead is immune to this effect. The targets in a 60 ft. radius must succeed on a Wisdom saving throw against your spell save DC or become frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this a number of times eqal to your proficiency bonus, regaining all expended charges after you finish a long rest.

Awakend Beast

Starting at 15rd level, when you select this subclass, all your physical and magical abilities are improved to their maximum. Your base damage is 1d8 now. Your speed is increased by 20ft. You can cast Conjure Animals as a ritual as many times as your proficiency bonus, regaining all expended times after finishing a long rest. Your choice of animals still is only wolves or dire wolves though. 

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