Rogue
Base Class: Rogue

The six crime families of Guadalir train especially loyal members for deadly missions, usually strikes against other crime families or the government.

Show No Fear

Gain Medium Armor Proficiency

Street Tactics

The crime family you belong to has specially trained you after proving your loyalty. Choose one of the following fighting styles:

Dirty Fighting

When an attack lands that would have sneak attack, instead of dealing sneak attack damage, you may make an opposed Strength (Athletics) check to trip the target. If you succeed this check, the target takes damage equal to your Strength modifier and they are knocked prone.

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.

At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Dirty Fighting

When an attack lands that would have sneak attack, instead of dealing sneak attack damage, you may make an opposed Strength (Athletics) check to trip the target. If you succeed this check, the target takes damage equal to your Strength modifier and they are knocked prone.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.

At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Punishment

While a creature is being grappled by you and you have a one-handed weapon equipped or another free hand, you may make an attack against them with advantage.

Family Ties

If a creature has been knocked prone or grappled by you, you may put them in an intricate "body knot," reducing their speed to 0 and not allowing any kind of attack until the beat a Strength (Athletics) check of 10 + your Strength modifier.

 

Experienced Punisher

You have advantage on all Strength checks and attack rolls made against a target knocked prone, grappled, or left in a "body knot" by you

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