Base Class: Warlock
Your patron is a powerful entity who explicitly excels in deception or the ability to travel from place to place to collect knowledge. Such beings either prize such knowledge for its own sake, or for their ability to use it to further their own ends. Is your patron simply using you to achieve a goal? Or do they delight in observation of your travels and adventures? Creatures who may grant this pact to a mortal include The Traveler (the changeling god of Eberron), or a powerful succubus or other extraplanar entity who favors subtlety.
Expanded Spell List
The Traveler lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Traveler Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Study Style
Starting at first level, your patron enhances your ability to observe others and mimic their abilities or combat styles. If you spend 10 minutes or more studying a humanoid creature, as an action you may select a number of skill proficiencies, tool/instrument/game proficiencies, weapon, armor or shield proficiencies, and/or cantrips known by that creature equal to your proficiency bonus, and gain access to those proficiencies or cantrips. You must see a target play an instrument, use a tool, play a game, or wield a weapon or shield, in order to gain that proficiency. This lasts until you complete a long rest, are incapacitated, or you use this feature again. You may only mimic one creature at a time in this way. All attack rolls and saving throw DCs for cantrips cast this way use your relevant ability modifier (e.g. Intelligence for a Wizard cantrip), regardless of the target's statistics.
In addition, this ability may instead be used while casting a spell or using a racial ability that allows for the assumption, either through transmutation or illusion, of another form, provided the form being assumed is the target's. If the spell or ability has a casting time shorter than one action, its casting time is increased to one action.
This ability does not actually create any physical items the target possesses, such as weapons, tools, or armor.
Greater Mimicry
Starting at 6th level, your ability to copy others is substantially more powerful. In addition to the options provided at 1st level, when using Study Style you may gain access to one of the target's Fighting Styles, or a spell the target knows of a level you can cast. You must still provide any expensive material components for a spell cast this way.
Speedy Assumption
Starting at 10th level, you better learn how to copy others on the fly. Study Style may now be used without 10 minutes of prior observation, provided you succeed on an Insight check, opposed by the target's Deception check.
In addition, you may gain access to one of the target’s modes of movement. If you gain access to one of the target's methods of movement, if that movement would require additional body parts such as wings, your body magically grows those body parts for the duration. Regardless of the target's movement speed, you may move no faster with this movement than your walking speed.
Identity Theft
At 14th level, your Study Style ability becomes more akin to a Polymorph spell, except you may only assume the form of a specific humanoid, and your Intelligence, Wisdom, and Charisma statistics remain the same. Your body magically transforms into a perfect duplicate of the target, allowing you to mimic even their voice, accents, and mannerisms, without fail. Study Style now no longer ends after a long rest or if you are rendered unconscious (for example, via the Sleep spell), but ends if the hit points granted by Study Style's Polymorph effect are reduced to 0.
In addition, this combination of transformation and observation-based mimicry is convincing enough to fool even divine powers and arcane magic. You gain +10 on all Deception checks to pass yourself off as the target. Spells and magical effects which would determine the location or information about the target instead has a 50% chance to reveal your location or information. This effect does not fool true sight and may be removed by use of a Dispel Magic check equal to your spell save DC.
Additional Invocations
Please note that DnDBeyond does not currently have a feature implemented to add additional invocations. Take the homebrew feat which corresponds to each of these below invocations, then leave one Invocation slot blank on your character sheet.
Copy Blade
Prerequisite: Pact of the Blade feature
When activating your Study Style ability, you may summon your Pact Weapon immediately. If your Pact Weapon matches the weapon type of a proficiency you have gained through Study Style, add an additional 1d4 Force damage. This Invocation cannot alter a magic weapon which has been made into a Pact Weapon.
Familiar Study
Prerequisite: Pact of the Chain feature
When you use Study Style, your familiar also gains a number of proficiencies and/or cantrips available to the target equal to half your proficiency bonus, rounded down.
Spell Mimicry
Prerequisite: Pact of the Tome feature
When using Style Study on a target, you may magically knowledge of one spell the target knows that a character of half your warlock level (rounded down) could cast. You may cast this spell a number of times equal to your proficiency modifier while using Study Style in this way. You cast this spell at its lowest level, using your statistic, relevant to the target's spellcasting (e.g. use your Intelligence for a Wizard spell).
Siphon Ward
Prerequisite: Pact of the Talisman feature
When you use Study Style on a target, the wearer of your talisman gains proficiency in up to two saving throws in which the target is proficient until the effect ends.
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