Base Class: Barbarian
Masters of the universe exists in various shapes and sizes whether a destined princess or a child with a magic word or a paragon of Justice. You have inherited an ancient power and it has deemed you worthy to wield it's cosmic might, transforming you into its avatar of power.
Avatar of Power
Avatar of Power. Starting when you choose this path at 3rd level entering a rage triggers a hypnotic transformation. An ethereal void opens as ancient power transforms you into an Avatar of Power. As the Avatar of Power you are a paragon of protection. Your stature and physique imbued with cosmic power, your height increases 3 feet and a number of inches equal to your rage bonus + your proficiency, your movement speed is increased by 5ft, and your unarmed attacks deal 1d8 + str bludgeoning damage. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Light of Protection
Light of Protection. Each hostile creature within 15ft of you that can see you at the moment of your transformation, must succeed in wisdom saving throw or become either charmed or frightened (your choice) until the end of your next turn. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. Each friendly creature within 15ft of you gains 1d10 + Rage damage bonus in temporary hit points. You may grant this benefit to your allies using a bonus action, you may do so for the duration of your rage, the benefits light of protection end when your rage ends.
Go Beyond
Go Beyond. You have become a symbol to those around you a paragon of inspiration. The bonds you have forged with your friends and allies grant them the ability to push their limits. Starting at 6th level, you and friendly creatures under the effects of the Light of Protection have advantage on Strength or Dexterity saving throws and they also have advantage on Athletics (Strength) and Acrobatics (Dexterity) checks. Additionally you add a bonus to your damage rolls for each ally that lost the benefits of Light of Protection before your turn to one of your melee weapon attacks.
Your unarmed attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Ancients Wisdom
Ancients Wisdom. Your connection to the ancient power has grown. Beginning at 10th level you gain advantage on Insight (Wisdom) checks made while raging and can tap further into the Ancient Power's vast reserves of cosmic knowledge. You can cast the commune spell, but only as a ritual. When you do so, a spiritual predecessor of yours, one of the ancients appears to you to convey the information you seek.
Ascended Avatar
Ascended Avatar. The culmination of your deeds and experiences have elevated your connection to the source of your cosmic power, unlocking a heightened form. Beginning at the 14th level you have the power! Your avatar form gains the following benefits;
Cosmic Flight. You defy gravity with your might, giving you a flying speed equal to your walking speed
Overwhelming Might. Your unarmed attacks now deal 1d10 + Str bludgeoning damage, when you hit a target with a melee weapon attack, that target takes an extra 1d10 force damage, and these attacks deal double damage to objects and structures.
Additionally every time you make strength checks and strength saving throws you roll an additional 1d10 add it to the total.
Blindsight. You have blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature, unless the creature successfully hides from you.
Previous Versions
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2/25/2022 12:02:39 AM
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2/25/2022 12:16:23 AM
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3/7/2022 4:52:40 PM
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