Paladin
Base Class: Paladin

TENETS OF THE RAGING INFERNO

Paladins who swear the Oath of the Raging Inferno often find themselves looked upon with disdain by other paladins because they are often themselves victims of the corruption they say they fight against.

A Purging Flame. The blaze must never end until your foes have been wholly consumed.

A Righteous Fury. Yours is a righteous duty, and coming between you and your goals is cause for nothing less than retribution.

A Burning Heart of Stone. Let nothing bring compromise to your mind when it comes to your the destruction of your foes.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Burning Retribution. As an action, you draw on the might of a roaring fire. For 1 minute or until your concentration ends (as if concentrating on a spell), any fire damage you deal with an attack or spell ignores resistance to fire damage.

Guiding Torch. As an action, you can cause a small mote of flame to appear above a creature you can see within 30 feet of you. Any attack roll made against that creature has an additional 1d4 that is added to the attack roll, including if the initial roll would hit the target. The mote of flame disappears after 4 attacks are made against the target, whether they hit or miss.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Raging Inferno Spells
PALADIN LEVEL SPELLS

3rd

faerie fire, hellish rebuke

5th

heat metal, scorching ray

9th

daylight, fireball

13th

fire shield, wall of fire

17th

flame strike, mass cure wounds

Aura of Scourging

Starting at 7th level, you emanate an aura of lashing, burning tendrils while you're not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

If a hostile creature starts its turn in the aura, it takes fire damage equal to half you paladin level. That creature must also make a constitution saving throw, or be wracked with severe burns, and have disadvantage on all ability checks and constitution saving throws made to maintain concentration on a spell. You also gain advantage on Charisma (Intimidation) checks.

At 18th level, the range of this aura increases to 30 feet.

Baptism by Fire

Beginning at 15th level, when you deal fire damage, you can use your reaction to give your opponent vulnerability to that fire damage. You can do this a number of times equal to your charisma modifier.

Blazing Inferno

At 20th level, you gain the ability to fully harness the destructive power of fire. As an action, you magically become the epitome of a blazing inferno, gaining the following benefits for 1 minute:

  • You have immunity to fire damage, and resistance to radiant and cold damage.
  • When you deal fire damage, you ignore resistance to fire damage and treat immunity as if it were resistance.

Comments

Posts Quoted:
Reply
Clear All Quotes