Base Class: Barbarian
The Path of the War Singer is heavily inspired by the Barbarian class in Diablo 2. Using AoE yelling to buff allies or debuff enemies. It adds versatility and an off-support option to the Barbarian class. It focuses slightly on charisma and adds a flavorful aspect of the barbarian as a warrior on the battlefield who yells various things during the fight.
The Barbarian in my eyes have often lacked things to do with their bonus actions, so the subclass attempts to fix that slightly by giving a variety of magic-like war cries to use on your bonus action when the time is right.
Feedback on balance, flavor, and names is greatly appreciated.
Bonus Proficiencies
When you choose this path at level 3, you become proficient in heavy armor.
War Cry
When you choose this path at level 3, you are able to channel your rage into a primal war cry that cripples your foes or bolsters your allies. You learn two War Cries from the list below, and you can use them a total amount of two times per long rest. You get an additional use at 6th, 10th, and 14th level.
The DC for your War Cries is 8 + proficiency bonus + Charisma modifier, and all War Cries require the creatures to be able to hear you
Battle Cry
As a bonus action, each ally within 30 feet of you receives temporary hit points equal to double your barbarian level.
Bolstering Charge
As a bonus action, each ally within 40 feet of you increases their movement by your proficiency bonus times 5 feet until your next turn.
Commanding Shout
As a bonus action, each ally within 25 feet of you adds 3 to their AC and their saving throws until your next turn.
Fearless Taunt
As a bonus action, each enemy within 20 feet of you makes a Wisdom saving throw. If they fail the saving throw, they disadvantage on attack rolls against other creatures than you until your next turn.
Inspiring Call
As a bonus action, each ally within 20 feet of you adds your charisma modifier (minimum 1) to any weapon damage rolls they make until your next turn.
Primal Growl
As a bonus action, each enemy within 25 feet of you has to make a Wisdom saving throw. If they fail the saving throw, they can’t use their reaction and their movement speed is halved until your next turn
Shocking Wail
As a bonus action, each creature within 5 feet of you makes a Wisdom saving throw. If they fail the saving throw they become stunned until your next turn.
Threatening Roar
As a bonus action, each enemy within 15 feet of you makes a Wisdom Saving throw. If they fail the saving throw they must immediately use their reaction, if available, to move as far as its speed allows away from you.
Bold Influence
Beginning at 6th level, you become proficient in Intimidation and Persuasion. Then choose one of them, your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
Trembling Might
Beginning at 10th level, you learn an additional War Cry, and when you enter your rage, you may use a War Cry that you know of your choice. This does not count to your amount of War Cries per long rest.
Gargantuan Voice
Starting at 14th level, the range of your War Cries doubles and while you are raging creatures have disadvantage on saving throws against your War Cries.
Previous Versions
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3/7/2022 10:23:43 PM
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Coming Soon
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