Base Class: Barbarian
Path of the Barbrarian barbarians are librarians cursed with incredible strength and the souls of an angry frost giants. To calm down, they analyze fictional characters and create builds of them in Dungeons & Dragons.
Tireless Research
Starting when you choose this path at 3rd level, you can chose to, instead of taking a long rest, you study for 8 hours. When you study you regain all of your hit dice but do not heal. After you study for 8 hours, you gain these benefits:
- You can use constitution for any intelligence skill checks, saving throws, or spell attack rolls.
- You can cast spells while raging and you can concentrate on them.
- You have advantage on constitution saving throws to maintain concentration.
You keep these benefits for 16 hours.
You take a do not take a level of exhaustion from replacing your sleep with studying an amount of times equal to your proficiency bonus, after which, you take one level of exhaustion for every night you do not sleep.
Power of the Gods
At 3rd level, you become a master at writing. You gain experience in calligrapher’s supplies.
Thick Skin
You gain a fighting style and resistance to psychic damage.
Blind Fighting
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Great Wepon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Truest Strike
Starting at 6th level, you can cast true strike as a bonus action.
Anger Fuels The Algorithm
Beginning at 14th level, you can not be charmed or frightened, you gain immunity to psychic damage, and you regain hit points equal to the damage dealt.
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