Rogue
Base Class: Rogue

You are the thin red line between life and death for your allies. Rogues who embrace this archetype administer care efficiently and reliably, bolting from one end of the battle to the other as the fireballs descend.

Medical Training

Starting at 3rd level, you receive training to practice medicine. You gain proficiency in the Medicine skill. Your proficiency bonus is doubled for any ability check you make that uses this proficiency.

When tending to a dying creature, you may use a Healer's Kit as a bonus action to automatically stabilize them without spending a charge.

As an action, you may choose to expend a charge. You heal the target for an amount of hit points equal to 1d4 plus either your Intelligence or Wisdom modifier. The amount of hit points restored increases at 9th (d6), 13th (d8), 17th (d10), and 19th (d12) levels.

Additionally, you can spend part of a long rest to craft supplies for your Healer's Kit. All charges restore on a long rest.

First Responder

Starting at 9rd level, you are always there when needed. You can move up to your speed as a reaction when an ally falls to zero hit points within 30 feet of you. This movement doesn’t provoke opportunity attacks.

In addition, you learn to give cover to those getting back on their feet. You grant the benefits of the Disengage action to any creature healed by your Healer's Kit until the end of their next turn.

Angel of Mercy

Starting at 13th level, you excel at bringing relief to your allies. As an action, you may expend a charge of your Healer's Kit to end one of the blinded, deafened, paralyzed, petrified, stunned, or poisoned conditions on a willing target.

Additionally, you perfect your preparatory routine, and can now resupply in the brief moments between fights. Your Healer's Kit charges now restore on a short or long rest.

Crash Responder

Starting at 17th level, you can administer care with lightning speed. Any time you use your Healer's Kit, you may do so as a bonus action.

You are also always primed for the worst. If an ally within 5 feet of you falls to 0 hit points, you may use your Healer's Kit as a reaction stabilize or heal them. If you are surprised, and an ally falls within 30 feet of you falls to 0 hit points, the surprise condition automatically ends for you, allowing you to take an immediate reaction.

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