Rogue
Base Class: Rogue

You adhere to an ancient art, through which you can split
your body and mind into several selves. While your other
selves are fragile due to being a fragment formed from you,
they're able to scout ahead and assassinate your enemies.
A Hundred Faced can turn a fair fight into a fatal ambush.

Mind of a Hundred

Starting at 3rd level, every talent in the world can be found
within your mind. You gain proficiency in one tool of your
choice. Whenever you finish a short or long rest, you can
replace that tool proficiency with another tool proficiency.
At 9th level, your proficiency bonus is doubled for any
ability check you make that uses the chosen proficiency.

Mind of a Hundred

At 9th level, your proficiency bonus is doubled for any
ability check you make that uses the chosen proficiency.

Body of a Hundred

Starting at 3rd level, you can split yourself into several. As an
action, you can create a duplicate of yourself that lasts for 1
hour. It uses all of your statistics, except that it has a hit point
maximum of 1, no temporary hit points, no ongoing effects
such as spells, and 0 uses of any feature regained on a short
or long rest. When the duration ends or it dies, it vanishes.
The duplicate obeys your commands. It takes its turn on
your initiative, though it doesn't take an action unless you
command it to, and it doesn't take bonus actions or reactions.
On your turn, you can verbally command the duplicate where
to move (no action required by you). You can use your action
to verbally command it to take the Attack, Dash, Disengage,
Dodge, Help, Hide, or Use an Object action.
The duplicate is equipped with a copy of any armor you
wear and any weapon or shield you wield when you create it,
except that they have 0 charges and 0 uses of any property
regained at a time of day. The copied equipment can't be
thrown, disarmed, or dropped, and the duplicate can't use
equipment except copied equipment and given ammunition.
The duplicate can't take any rests. If you are incapacitated
or absent, it can't act. If a creature provokes an opportunity
attack from it, you can use your reaction to have it make one.
You can create a duplicate a number of times equal to your
Wisdom modifier (a minimum of once). You regain any
expended uses when you finish a long rest.

Soul of a Hundred

At 9th level, you manifest your will through your other selves,
regardless of distance. You can communicate telepathically
with your duplicate and perceive through your duplicate’s
senses as long as you are on the same plane of existence.
Additionally, while perceiving through your duplicate’s
senses, you can speak through your duplicate in your own
voice, and you can command it to act even if you're absent.

Inheritance of One

At 13th level, your other selves have surpassed you in their
own way, they can be called your peers. When you create a
duplicate, it has a hit point maximum equal to your rogue
level and gains one of the following features of your choice.
Acceleration. The duplicate has doubled walking speed.
Aviation. The duplicate has a flying speed of 30 feet.
Duration. The duplicate lasts for 8 hours instead of 1 hour.
Expansion. The duplicate is Large and has advantage on
Strength checks and Strength saving throws.
Explosion. If the duplicate is within 120 feet of you, you
can use your action to reduce it to 0 hit points and explode,
each creature within 10 feet of it takes 4d6 fire damage.
Salvation. If the duplicate is within 120 feet of you, you
can use your action to reduce it to 0 hit points and gain
temporary hit points equal to the amount lost.
Suppression. The duplicate is invisible until it attacks or
until its concentration ends.
Teleportation. If the duplicate is within 120 feet of you,
you can use your action to reduce it to 0 hit points and
teleport to where it was.
Once a duplicate gains a feature, you can't create a
duplicate with that feature until that duplicate vanishes.

Legacy of All

At 17th level, you have ceased to differentiate yourself from
yourself, all of you are you. You regain all your expended uses
of Body of a Hundred when you finish a short or long rest.
Additionally, when you create a duplicate, you can replace
the tool proficiency that it gained from Mind of a Hundred
with another tool proficiency.

Previous Versions

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