Base Class: Rogue
Those who sail the seas of the material plane are rarely aware of their more excentric counterparts in the elemental planes of fire and air. The brave lunatics sailing the oceans of molten rock with ships of solid iron and the speed freaks dashing between floating islands in boats with large wings have adapted to their enviroments with new techniques and magics.
Bonus Proficiencies
At 3rd level you gain proficiency in Acrobatics and Perception if you did not already. You also gain proficiency in water and air vehicles. You also gain proficiency in firearms.
Air Pirate Dicipline
Elemental pirates are no strangers from performing daring stunts during boarding raids. Jumping from uphigh to land on the deck of an enemy airship or running across rivers of lava to climb up sides are common tactics and through these acts the magics were invented and taught to innitiates.
at 9th level you learn to control your subjective gravity, giving you increased control over your movement.
You ignore fall damage from the first 100ft you fall. You do not need to roll any acrobatics or athlethics checks when jumping from said height and will always land on your feet. You can add 15ft to your jump height in addition to your normal jump height based on your Strength modifier.
Fire Pirate Discipline
Elemental pirates are no strangers from performing daring stunts during boarding raids. Jumping from uphigh to land on the deck of an enemy airship or running across rivers of lava to climb up sides are common tactics and through these acts the magics were invented and taught to innitiates.
at 13th level you learn the disciplines used by the fire pirates like running across and through danger and being resistant to those same dangers.
You gain resistance to fire damage.
You can move across water and lava without sinking or taking damage, additionally you can move through non-magical fire without taking damage unless you end your turn inside fire or on top of lava then you take damage.
Light as a Feather, Hard as Steel.
Those who have truly mastered the disciplines of the elemental pirates become mythic in their abilities. A seasoned fire captain may be able to plunge headfirst into the molten oceans of lava without suffering any damage. Captains aboard air pirates can be seen flying across the skies and even though they might not actually be able to fly in the conventional sense, the ability to revert their own gravitational direction at will gives the illusion of flight.
At 17th level you gain a fly speed and swimming speed equal to your walking speed. Additionally you gain Immunity to non-magical fire damage.
Comments