Base Class: Paladin
This Subclass is reserved for those with a heart of pure good. The Paladins who take this Oath, dedicate their lives to walking the heroic path the Nameless Paladin carved centuries ago and have been chosen by the Nameless Paladin to raise a new Order of Spellblade Knights.......
Tenets of the Spellblade Paladin
You swear the Oath at the 3rd Level. Paladins who swear the Oath of the Spellblade Paladins must follow the following Tenets.
Protect the weak. For you are strong and therefore, you must help those who cannot help themselves.
See with eyes unclouded by hate. The world is complicated, therefore you must think clearly and understand all points of view.
Never fight in anger. For anger blinds and distorts. A Spellblade Paladin is one of Justice, not Revenge.
Always to what is right. For a true hero must walk the harsh path, because no one else will.
Be an inspiration to all. For one act of kindness and compassion will always lead to another.
Oath Spell List
Upon swearing this Oath at the 3rd Level, as with any Oath, certain Spells have been prepared for you to use once you attain the Magic Level to use them. While the number of spells you have are vast and many, your Spell Slots are not so think twice before casting.
1st Level Spells
Ice Knife, Magic Missile, Guiding Bolt, Speak with Animals
2nd Level Spells
Acid Arrow, Flame Blade, Heat Metal, Spiritual Weapon, Enhance Ability
3rd Level Spells
Flame Arrows, Haste, Protection from Energy, Moonbeam, Plant Growth
4th Level Spells
Freedom of Movement, Compulsion, Ice Storm, Stoneskin
5th Level Spells
Commune, Flame Strike, Commune with Nature, Tree Stride
Guiding Spirit
At the 3rd level, rolling a high Perception, Insight, or Investigation may occasionally allow to see something a Spirit of one of the Legendary Spellblade Knights is trying to show you. For example, they may highlight an important phrase on a riddle, or their spirit will point into a direction you might need to go or find something interesting.
A Hero's Mercy
At the 3rd Level, when an enemy is Bloodied, roll a Persuasion or Intimidation Check to convince the enemy to surrender. You will have advantage on the check.
Armor of the Elements
At the 7th Level, use your Bonus Action in combat and sacrifice one Spell Slot to boost your armor class by 1 and reduce all elemental damage by half for 4 hours.
Speech of the Spellblade Paladin
When making a speech to any number of people at the 7th Level you can roll again if you roll a natural 1 on your Persuasion Check.
Fight as One
At the start of a battle at the 15th Level, you can enchant everyone in the party's weapons with any Level 1-3 Spell with zero cost. The only catch is that you cannot cast the spell at a higher level than the one it starts out in.
ALMIGHTY SMITE
After rolling a successful attack at the 15th Level, sacrifice four spell slots to inflict 5d8 damage of every element in the game. If the target is heal by or weak against an element (like an Undead being weak against Raident Damage), add an additional 1d8.
A Companion's Reward
During battle at the 20th Level, all your companions gain one additional spell slot and any cantrip outside their class.
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