Base Class: Sorcerer
Insightful and prepared you will find it hard pressed to surprise me.
Foresight
Able to see many outcomes you gain 2 reactions at lv 1 and 3 at 7th level.
Prediction
At 1st level you have 3 prediction dice: d20s. You may expend a die to predict a single piece of information. Roll a DC of 10 on yes or no questions. Other questions limited to one sentence DC is determined by the DM based the circumstance. Failing a roll may result in misinformation.
Sacrifice
Choose one disability
Blind- Suffer penalty to perception that relies on sight -2, Ranged attacks other than magic is made with disadvantage. However, you are immune to surprise conditions
Exhausted- Always tired, you auto fail any effects that would put you to sleep. You ignore exhaust levels up to 3.
Limp- Movement is decreased by 10, no magic may overcome this, save divine intervention.
Choose one Gift
Vision- You are able to gain information on an even, person, course of action or place. Roll a D20. Do so as a bonus action of 10min meditation and or randomly at DM discretion
1-9: You are given information that may or may not be true, very misleading. 10-17: You are given the correct information albeit vague. 18-20: You are given Indepth information
Psychometry- Touch an object to view its past, you gain knowledge of the owner, its use, the most important even that transpired. Do so as a bonus action.
Presentence- Having seen the present before it takes place, you may as an action summon to you one item that you could have within reason attained prior to this moment. Doing so will still require said gold and or other resources to summon it however the item will appear to you. i.e you failed to buy health pots and need one, expend the gold and have one appear.
Prophecy
At any point you may write down 1 to 2 sentences and give it to the DM. These may be anything you wish to add or see in the near future. You may only have two such prophecies active at once. The DM will work them into the campaign as he interprets them. Having negative and positive effects depending on wording.
Omniscience
You gain true sight and cast Arcane Eye at will, expending no material components. Add Foresight spell to your list, does not count against know spells.
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