Base Class: Sorcerer
To be filled
Kitsune Bloodline
You gain access to several spells as well as being able to read and write Sylvan, and have advantage on CHA interactions with other kitsunes
Greater Fox Fire
As magic flows through your body, You can draw it out in the form of motes, these motes can be used as weapons or shields, but can only be drawn on so much, but as one gets stronger they gain more motes that can do more. If motes are not used then they absorb back into you upon a short rest so that you must re-summon them
Illusion Affinity
Starting at 6th level, when when someone casts an illusion spell, unless the person has true sight, or some special sight powers, they must make a saving throw at disadvantage to see though your illusions making them harder to resist. This does not grant any bonuses against those who are immune to illusions
Master of Illusions
At 14th level, when when someone casts an illusion spell at or around you, you gain advantage on seeing though it, as well you gain resistance to illusion spells that harm you as you see though them, taking half damage from such illusion spells.
Curse of the Nine tails
Beginning at 18th level, you can channel the curse of your kitsune Ancestors, causing those around you to become cursed. As an action, you can spend 5 sorcery points to draw on this power and exude an aura cursed energy to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be [Tooltip Not Found]until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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