Base Class: Artificer
An artificer who specializes as a Vehicle Master, has perfected the constructed mount. The Vehicle can be an ace in their sleeve, which can get them out of danger, or a shelter for them and their companions. Either way, the Vehicle they drive is expertly made to both protect their party and get across the battlefield swiftly.
Tool Proficiency
3rd-level Vehicle Master feature
You gain proficiency with land vehicles. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Vehicle Master Spells
3rd-level Vehicle Master feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Vehicle Master Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Vehicle Master Spells
| Artificer Level | Spell |
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3rd |
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5th |
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9th |
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13th |
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17th |
Mechanized Vehicle
3rd-level Vehicle Master feature
Your tinkering has created an interesting new contraption, a Mechanized Vehicle. Your Vehicle is designed for land based travel, and can be used in and out of combat for useful results. If used in combat, your vehicle is treated as if it were a mount, sharing your initiative and being able to act on your turn. However, it cannot take actions on it's own. You may use one of it's actions as a bonus action, if you are driving it.
You must choose one of two vehicle types, a Bike or a Van. Each has their own strengths and weaknesses, and this decision cannot be reversed or changed. Their properties are listed below.
Bike
The bike is fast, and slim. It's not very durable, but nothing beats it if you want to get somewhere quickly and efficiently. The bike can fit you and one passenger.
Mechanized Vehicle (BIKE)
Medium construct
Armor Class 13 (natural armor)
Hit Points your Intelligence modifier - 1 + four times your artificer level (the defender has a number of Hit Dice [d6s] equal to your artificer level)
Speed 80 ft.
Saving Throws Dex +4 plus PB, Con -1 plus PB
Skills Athletics +2 plus PB, Perception +0 plus PB × 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Magical Chassis. Any spell you cast that only targets yourself, can also target your bike.
Actions
Speed Up. Your Bike doubles it's movement speed until the start of your next turn.
Ram. When you run into someone, you can make this attack as a free action. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage. If you used Speed Up on the same turn, the damage is doubled and they must make a Strength Saving throw, contested by your Spell Save DC or be knocked prone.
Van
The van is large, and durable. It's bulky and not very fast, but it can take a beating and keep going strong. The van is a large construct, and can fit 4 medium sized creatures comfortably, including the driver.
Mechanized Vehicle (VAN)
Large construct
Armor Class 17 (natural armor)
Hit Points 4 + your Intelligence modifier + six times your artificer level (the defender has a number of Hit Dice [d10s] equal to your artificer level)
Speed 40 ft.
Saving Throws Dex -2 plus PB, Con +4 plus PB
Skills Athletics +3 plus PB, Perception +0 plus PB × 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Inside Vehicle. While driving your Van, you are only visible through a pane of glass at the front of the van. Your Van takes all damage that would originally hit you, unless the effect only requires line of sight, and you're being targeted from the front.
Actions
Ram. When you run into someone, you can make this attack as a free action. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d12 + PB force damage. If you hit, they must make a Strength Saving throw, contested by your Spell Save DC or be knocked prone.
Security List
5th-level Vehicle Master feature
You gain a Security List, this list can be a notebook or a piece of paper, as long as you're easily able to write on it. You also gain a security measure, unique to your vehicle choice. You can freely write any name in your Security List, which whitelists them from your security measure. You can write and erase names as an action, on any of your given turns.
Bike.
Any creatures that are not listed in your Security List, that attempt to ride your Bike, must make a Wisdom Saving Throw, contested by your Spell Save DC. If they fail, then they are subjected to the Hold Person spell. Even if they succeed the saving throw, an Alarm is rung that can be heard from 120 feet away, and it is heard mildly an additional mile to people with a Passive Perception above 16.
Van.
Any creatures that are not listed in your Security List, that attempt to enter your Van, must make a Dexterity Saving Throw, contested by your Spell Save DC. If they fail, then they take 3d6 Piercing Damage and an Image of them appears vividly in your mind. Even if they succeed the saving throw, an Alarm is rung that can be heard from 120 feet away, and it is heard mildly an additional mile to people with a Passive Perception above 16.
Extra Terrain
9th-level Vehicle Master feature
You've learned how to upgrade your Mechanized Vehicle into their next stage. You gain proficiency in both Water and Air Vehicles and your Mechanized Vehicle gains a Flying or Swimming speed (Your Choice)
Sky
Your Mechanized Vehicle gains a Fly Speed equal to 1/4th of it's movement speed.
Water
Your Mechanized Vehicle gains a Swim Speed equal to 1/2 of it's movement speed.
Champion's Vehicle
15th-level Vehicle Master feature
Your Mechanized Vehicle becomes more powerful:
- All your Vehicles movement speeds double.
- Your Vehicle gains an additional 2 points to it's armor class.
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Posted Jul 31, 2023I really love this one, I've been looking for a subclass like that. I think that with this and "the basic subclass everyone has" people could really express their creativity more and really make any type of artificier they want. I have some ideas for more features to this subclass, add them if you want:
-On a high level, the vehicle can go into the astral plane for a short period of time
-ability to ignore difficult terrain
-you can heal the vehicle by using a spell slot, since it probably runs on magic