Artificer
Base Class: Artificer

An artificer who specializes as a Vehicle Master, has perfected the constructed mount. The Vehicle can be an ace in their sleeve, which can get them out of danger, or a shelter for them and their companions. Either way, the Vehicle they drive is expertly made to both protect their party and get across the battlefield swiftly.

Tool Proficiency

3rd-level Vehicle Master feature

You gain proficiency with land vehicles. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Vehicle Master Spells

3rd-level Vehicle Master feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Vehicle Master Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Vehicle Master Spells

Artificer Level Spell

3rd

fog cloud, sanctuary

5th

flaming sphere, locate object

9th

nondetection, stinking cloud

13th

dimension door, private sanctum

17th

hallow, teleportation circle

Mechanized Vehicle

3rd-level Vehicle Master feature

Your tinkering has created an interesting new contraption, a Mechanized Vehicle. Your Vehicle is designed for land based travel, and can be used in and out of combat for useful results. If used in combat, your vehicle is treated as if it were a mount, sharing your initiative and being able to act on your turn. However, it cannot take actions on it's own. You may use one of it's actions as a bonus action, if you are driving it.

You must choose one of two vehicle types, a Bike or a Van. Each has their own strengths and weaknesses, and this decision cannot be reversed or changed. Their properties are listed below.

Bike

The bike is fast, and slim. It's not very durable, but nothing beats it if you want to get somewhere quickly and efficiently. The bike can fit you and one passenger.

Mechanized Vehicle (BIKE)

Armor Class 13 (natural armor)

Hit Points your Intelligence modifier - 1 + four times your artificer level (the defender has a number of Hit Dice [d6s] equal to your artificer level)

Speed 80 ft.

STR
12 (+1)
DEX
18 (+4)
CON
8 (-1)
INT
4 (−3)
WIS
10 (+0)
CHA
6 (−2)

Saving Throws Dex +4 plus PB, Con -1 plus PB

Skills Athletics +2 plus PB, Perception +0 plus PB × 2

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Magical Chassis. Any spell you cast that only targets yourself, can also target your bike.

Actions

Speed Up. Your Bike doubles it's movement speed until the start of your next turn.

Ram. When you run into someone, you can make this attack as a free action. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage. If you used Speed Up on the same turn, the damage is doubled and they must make a Strength Saving throw, contested by your Spell Save DC or be knocked prone.

 

Van

The van is large, and durable. It's bulky and not very fast, but it can take a beating and keep going strong. The van is a large construct, and can fit 4 medium sized creatures comfortably, including the driver.

Mechanized Vehicle (VAN)

Armor Class 17 (natural armor)

Hit Points 4 + your Intelligence modifier + six times your artificer level (the defender has a number of Hit Dice [d10s] equal to your artificer level)

Speed 40 ft.

STR
16 (+3)
DEX
6 (-2)
CON
18 (+4)
INT
4 (−3)
WIS
10 (+0)
CHA
6 (−2)

Saving Throws Dex -2 plus PB, Con +4 plus PB

Skills Athletics +3 plus PB, Perception +0 plus PB × 2

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Inside Vehicle. While driving your Van, you are only visible through a pane of glass at the front of the van. Your Van takes all damage that would originally hit you, unless the effect only requires line of sight, and you're being targeted from the front.

Actions

Ram. When you run into someone, you can make this attack as a free action. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d12 + PB force damage. If you hit, they must make a Strength Saving throw, contested by your Spell Save DC or be knocked prone.

 

Security List

5th-level Vehicle Master feature

You gain a Security List, this list can be a notebook or a piece of paper, as long as you're easily able to write on it. You also gain a security measure, unique to your vehicle choice. You can freely write any name in your Security List, which whitelists them from your security measure. You can write and erase names as an action, on any of your given turns.

Bike.
Any creatures that are not listed in your Security List, that attempt to ride your Bike, must make a Wisdom Saving Throw, contested by your Spell Save DC. If they fail, then they are subjected to the Hold Person spell. Even if they succeed the saving throw, an Alarm is rung that can be heard from 120 feet away, and it is heard mildly an additional mile to people with a Passive Perception above 16.

Van.
Any creatures that are not listed in your Security List, that attempt to enter your Van, must make a Dexterity Saving Throw, contested by your Spell Save DC. If they fail, then they take 3d6 Piercing Damage and an Image of them appears vividly in your mind. Even if they succeed the saving throw, an Alarm is rung that can be heard from 120 feet away, and it is heard mildly an additional mile to people with a Passive Perception above 16.

Extra Terrain

9th-level Vehicle Master feature

You've learned how to upgrade your Mechanized Vehicle into their next stage. You gain proficiency in both Water and Air Vehicles and your Mechanized Vehicle gains a Flying or Swimming speed (Your Choice)

Sky

Your Mechanized Vehicle gains a Fly Speed equal to 1/4th of it's movement speed.

Water

Your Mechanized Vehicle gains a Swim Speed equal to 1/2 of it's movement speed.

Champion's Vehicle

15th-level Vehicle Master feature

Your Mechanized Vehicle becomes more powerful:

  • All your Vehicles movement speeds double.
  • Your Vehicle gains an additional 2 points to it's armor class.

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