Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service,  you were born in its presence, or you have a part of the Phoenix's immortal flame in your soul. Whatever the cause, a shard of the phoenix’s power dwells within you. That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire. More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place. Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.

Phoenix Soul Quirks:

d6 Quirk
1 You absentmindedly ignite small fires that quickly sputter out.
2 You cackle like a fiend when you unleash your fire spells.
3 You admire fire, even if it burns your friends.
4 You are covered in burns that mark the first time your powers manifested.
5 You like your food charred.
6 You are brave to point of recklessness.

Ignite

At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes. Additionally, you know the Control Flames cantrip and can use it in the following ways:

  • You can cast this cantrip on the same action you use your Ignite feature.
  • You can use this cantrip on the magical flames caused by your Ignite feature.

Mantle of Flame

Starting at 1st level, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits: 

  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Any creature takes fire damage equal to 1d4 + your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. This damage increase to 1d6 at 6th level, 1d10 at 14th level, and 1d12 at 18th level.
  • Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.

You can use this feature an amount of times equal to your proficiency bonus. All uses reset on a long rest.

 

Phoenix Spark

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. If you are reduced to 0 hit points, you can use your reaction to reignite your spark. You are instead reduced to 1 hit point, and you cast fireball as a 3rd level spell centered on yourself without verbal, somatic, or material components even if you do not know the fireball. You do not take damage from casting the fireball spell in this way. Once you use this feature, you can’t do so again until you finish a long rest.

Form of the Phoenix

At 14th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you can release the full force of the phoenix inside you and become like a phoenix. Your Mantle of Flame gains the following effects:

  • Two fiery wings sprout from your back. You have a flying speed of 30 feet and can hover. Your flying speed increases to 50 feet at 18th level.
  • You can use your reaction to temporarily increase the ambient temperature around you, in an attempt to burn away the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 2d10 + your Charisma modifier + your sorcerer level. This damage reduction increases to 2d12 at 18th level.

Elder Flame

At 18th level you have learned to fully harness the powers of the phoenix. Your Mantle of Flame feature can now be used at will.

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