Base Class: Fighter
Your intellect allows you to formulate plans of attack to help your team mates prepare for almost any situation. Your keen eye can help discern enemies weaknesses and strengths, and capitalize on them. Your expertise enemies weak points can bolster your allies resolve, and cripple any opponent.
Keen Eye
Beginning when you choose this archetype at 3rd level, you may choose a creature within 60 feet of you as a bonus action and learn its resistances, vulnerabilities, and its immunities if the creature has any. You can use this ability a number of times equal to your Intelligence modifier.
Critical Strike
Starting at 7th level, when you use Keen Eye on a target you can now Critically Strike them. If you have advantage to hit the target with a weapon attack, or an ally is within 5 feet of the target you can use Critical Strike.
Once per turn when you hit a weapon attack, you can choose to add 4d6 to the weapon damage.
Tacticle Disable
At 10th level, you may choose a creature within 30 feet of you to disable when you hit a weapon attack. One per turn when you hit a weapon attack, you can forgo damage to cause an opponent to be hindered. Roll a contested Intelligence check, if you succeed the opponent can take either an action or bonus action (not both) on their turn, and their speed is halved. If you have used Keen Eye on the target, you have advantage on your Intelligence roll.
Expose Weakness
Starting at 15th level, you may target a creature within 60 feet of you as an action, and call out its weaknesses. The next ranged or melee attack that hits the creature adds 4d6 to the damage. You can only use this feature on a creature you have targeted with Keen Eye. You can only this feature once per short or long rest.
Battle Expertise
At 18th level, you can add your Intelligence modifier to your Initiative and cannot be surprised. If you Critically Strike a creature and an ally within 60 feet of the creature deals extra damage to the same creature using your Expose Weakness feature in the same round, you or the ally who dealt the extra damage heal 2d6 plus your Intelligence modifier. You use this feature to heal this way a number of times equal to your Proficiency bonus. This ability recharges on a long rest
Previous Versions
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1/21/2020 3:16:44 AM
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8
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1
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5E
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Coming Soon
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3/10/2022 6:55:11 PM
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70
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8
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Coming Soon
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