Wizard
Base Class: Wizard

Tracer wizard

Slip Stream

On a turn where you use all of your movement speed, you gain a number of benefits.

Any melee weapon attack made after your movement may use your intelligence modifier for the attack and damage rolls instead of strength or dexterity.

Opportunity attacks against you on the following turn are made with disadvantage.

After your movement is exhausted you may use a bonus action to cast a known cantrip or the Misty Step spell without consuming a spell slot. You also learn the Misty Step spell if you do not know it already.

Recall

You can undo your mistakes. As a reaction you can swap places with your temporal mine as long as it is within 60 feet of you. You can do this a number of times equal to your proficiency bonus per long rest. If you have 2 temporal mines active at the same time you may choose which to swap places with.

Temporal mine

At the beginning of each of your turns, an arcane mine appears where you are standing. At the end of your next turn, the mine detonates dealing 2d4 force damage to any creatures of your choice within 5 feet of the mine and pushes all creatures of size large or smaller 5 feet in a direction of your choice. The mine has an AC of 12, 1 hit point, and can be attacked to detonate immediately. If the mine is detonated in this way it damages all creatures in a 5 foot

Slipstream Saint

The damage of your arcane mine increases to 4d4.

Your movement speed increases to 50ft, Slipstream activates after using half of your movement, and you gain the ability to move across the surface of water and across vertical surfaces (like wall running.) You can end your turn on the water's surface or a vertical surface if Slipstream is active. 

Training in War and Song

2nd-level Bladesinging feature

You gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.

You also gain proficiency in the Performance skill if you don’t already have it.

Extra Attack

6th-level Bladesinging feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

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