Base Class: Monk
You are the kind of monk that follows a less traditional god. You worship the wild and the it’s many different moving parts. A monk of nature and the natural order of things.
Master of nature
You gain two proficiencies in Nature and Survival checks if you don’t have them already and an expertise in one of those skills.
Master of ointments
Your knowledge of the wild means that you can find and cure certain ointments. Apon a successful Nature check (DC=18-wisdom modifier) you can find an ointment that cures specific status condition. You can do this once per day and in combat it takes an action to find the ointment and another action to make and then apply the ointment.
at 17th level you no longer need to make the nature check.
Wild strikes
You can now channel the spirit of various animals into each of your strikes.
- Bear claws- you deal an additional 1D12 pircing damage
- Bird talons- you deal an additional 1D12 slashing damage
- Gorilla fists- you deal an additional 1D12 force damage
Each of these cost 3 ki points to use.
Wild charge
Upon running past any creature you can attack it whilst moving or taking the dash action. You must roll to hit but when you do so you roll with advantage.
Know your surroundings
You have a clear vision of at least 10ft no matter what kind of condition you’re in. This will expand to 30ft at 11th level.
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