Base Class: Monk
Monks of this path choose to make the ultimate sacrifice and give up their sight permanently. This could take the form of an elaborate ritual, it might be done suddenly in a burst of zeal, or even happen in an apparently supernatural event. Some monks have even woken up blind after a revelatory dream. Monks of the Way of Darkness gain some additional benefits.
Blindsight
When you choose this tradition at 3rd level, you sacrifice your sight and gain Blindsight, with a radius equal to, and increasing with, your Unarmored Movement bonus + 5ft.
Honed Senses
Also at 3rd level, your remaining senses begin to become more acute. Because you are unable to see, and because of your training, you enter a state of heightened awareness, allowing you to notice things that are undetectable to others. You have advantage on ability checks that depend primarily on your heightened senses, and have a +5 bonus to passive Perception or Investigation checks that use those senses.
Starting at 3rd level you choose one of your senses (hearing, touch or smell+taste) which becomes extremely heightened. At 6th level you choose a second sense and at 11th level you gain the last sense.
Honed Hearing
While concentrating on this sense you are able to hear the faintest footfall, detect the quickening of a person’s heartbeat, or recognize a voice you once heard long ago (at DM's discretion).
Honed Smell and Taste
While concentrating on these senses you are able to detect poison in a drink, track quarry by scent, or smell fear in another person (at DM's discretion).
Honed Touch
While concentrating on this sense your vingers are able to feel residual heat on a door handle, find the faint seams of a secret door, or read writing by the texture of the ink (at DM's discretion).
Always Prepared
Starting at 6th level, you may take two reactions between each of your turns. You may still only take one reaction per turn, however.
Taking the Initiative
Starting at 11th level, you add your Wisdom modifier to Initiative rolls (minimum 1), and you cannot be surprised. Way of Darkness-monks may spend a point of Ki to re-roll their Initiative, but must use the new roll.
Ripples in the Pool
Starting at 17th level, at the start of your turn, or when taking a reaction you may spend a point of Ki to enter your ultimate state of focus. The state lasts until the start of your next turn or if you are Incapacitated. Ripples in the Pool grants the following benefits:
- All attack rolls made against you have disadvantage, and you have advantage on Dexterity saving throws.
- Your movement does not provoke opportunity attacks.
- You may take one reaction per turn.
After the Ripples in the Pool-state ends you may not use this ability again until you have taken a short rest.
Previous Versions
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3/11/2022 8:09:13 AM
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