Barbarian
Base Class: Barbarian

OutRage

Starting when you choose this path at 3rd level, you can as a bonus action, go into a rampage. While Rampaging you gain the following benefits.

 

*You gain resistance to force and thunder damage made by melee weapon attacks

 

*The rage bonus damage increase by one point

 

*When you hit a creature with a melee weapon attack that has the heavy property that creature must make a STR saving throw equal to 8+your pro. bonus+STR mod or be knocked prone. 

 

You can only use this feature once per long rest. At 10th you gain the ability to do this feature twice.

 

Furious Might

Beginning at 6th level,  While raging, when you hit with a melee weapon attack,  it was made with reckless attack and rolled 17-20 on a d20. That creature must make a CON saving throw equal to 8+your pro. bonus+STR mod or be stunned until the start of your next turn. 




Fearing Presence

Beginning at 10th level, You have advantage intimidation and you have advantage on wisdom saving throws against being charmed or frightened by a effect you can see or hear within 30 ft.



Fury of The Rage

Starting at 14th level while rampaging, you gain the following additional benefits. 

 

*You can use your bonus action after the turn you chose to rampage to make a weapon attack. 

 

*When a creature within 5 ft of you hits you with a weapon attack you can use your reaction to stove at creature back 10 ft and the target takes 2d6 force damage. 

 

*You gain immunity to force and thunder damage instead of resistance,  made by attacks you can see instead of melee weapons.

 

You can only use this feature once and come back after a long rest. That the end of your rage you must make a DC 10 wisdom saving throw and on a failed save you take 2d4 psychic damage and must attack the creature nearest to you.



Outrage

OutRage

Starting when you choose this path at 3rd level, you can as a bonus action, go into a rampage. While Rampaging you gain the following benefits.

 

*You gain resistance to force and thunder damage made by melee weapon attacks

 

*The rage bonus damage increase by one point

 

*When you hit a creature with a melee weapon attack that has the heavy property that creature must make a STR saving throw equal to 8+your pro. bonus+STR mod or be knocked prone. 

 

You can only use this feature once per long rest. At 10th you gain the ability to do this feature twice.






Furios Might

Beginning at 6th level,  While raging, when you hit with a melee weapon attack,  it was made with reckless attack and rolled 17-20 on a d20. That creature must make a CON saving throw equal to 8+your pro. bonus+STR mod or be stunned until the start of your next turn. 







Fearing Presence

Beginning at 10th level, You have advantage intimidation and you have advantage on wisdom saving throws against being charmed or frightened by a effect you can see or hear within 30 ft.





Fury of The Rage

Starting at 14th level while rampaging, you gain the following additional benefits. 

 

*You can use your bonus action after the turn you chose to rampage to make a weapon attack. 

 

*When a creature within 5 ft of you hits you with a weapon attack you can use your reaction to stove at creature back 10 ft and the target takes 2d6 force damage. 

 

*You gain immunity to force and thunder damage instead of resistance,  made by attacks you can see instead of melee weapons.

 

You can only use this feature once and come back after a long rest. That the end of your rage you must make a DC 10 wisdom saving throw and on a failed save you take 2d4 psychic damage and must attack the creature nearest to you.