Base Class: Paladin
The Oath of Acrimony has those that follow stand against what they find oppressive, whether those be narcissists as mortals or deities alike. Bolstered by their adamant hatred, they work best in groups of other like minded individuals to bring their own justice to the world, removing the would-be abusive powers from their station, whatever it may be.
The tenets of the Oath of Acrimony drive a paladin to attempt discouragement towards worshiping undeserving deities:
Retribution. Bring justice to those that abuse their power.
Empower the Weak. Support those that are downtrodden, strengthening themselves.
Speak against Arrogance. Give counsel to those that need it, though they may not want it.
Vigilance over Victory. Your own goals can't be met if you fall, stay true to yourself.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Ritualistic Focus. As a bonus action, you can use your Channel Divinity to grant yourself ritual casting. Until your next long rest, you can cast any spell that you can cast, with the ritual tag, as a ritual up to your proficiency modifier + Charisma modifier (with a minimum of 1) times.
Reprisal Smite. Immediately after you take damage from a creature, you can use your Divine Smite feature as a reaction. You can only expend a spell spot equivalent to the damage divided by your level (minimum 1st).
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
gift of gab, silence |
|
9th |
haste, leomund's tiny hut |
|
13th |
divination, ego whip |
|
17th |
greater restoration, rary's telepathic bond |
Aura of Animosity
You emanate an aura that fills you and your companions with headstrong determination, allowing you to strike down those that would stand against you. Whenever you expend a spell slot, you and your allies with 10 feet gain a bonus equal to the spell's level to attack and damage rolls until your next turn.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Steadfast Determination
You are immune to the charmed and frightened conditions.
Antagonistic Ascent
At 20th level, as a bonus action, you gain the following effects that last for 1 minute as if under the effects of Tasha's Otherworldly Guise once per long rest:
- You are immune to fire and poison damage.
- You are immune to the poisoned condition.
- Spectral wings appear on your back, giving you a flying speed of 40 feet.
- You have a +2 bonus to AC.
- All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.
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