Cleric
Base Class: Cleric

strong clad armored priest and priestess that follow the gods of ice and cold to be a Shepard of the gods devoted followers. they call upon their god to embue them with the ability to protect them and channel the very cold and ice they are acustom to living in

 

Domain Spells

You gain domain spells at the cleric levels listed in the Grave Domain Spells table. See the Divine Domain class feature for how domain spells work.

Grave Domain Spells

Cleric Level Spells
1st ice knifeArmor of Agathys
3rd Dragon's BreathRime's Binding Ice
5th Ice StormCone of Cold
7th Freezing SphereWall of Ice
9th Storm of Vengeance

Frost Priest

At level 1 the priest is imbued the ability to harness the power from their gods to control freezing ice

when you choose this domain at the first level, you learn the cantrip frostbite as an always prepared spell that doesn't count towards your list of prepared spells

 

 The gods also aided you with the ability to survive the colder climate you ignore the effects cold climate conditions, giving you resistance to cold damage 

 In addition, you learn the Ray of Frost, and Frostbite cantrips, which doesn’t count against the number of cleric cantrips you know.

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor and martial weapons.

Channel Divinity: Icy Protection

Starting at 2nd level, you can use your Channel Divinity to expel an icy blast from your chilled core.

As an action, you present your holy symbol and all areas within 30 feet radius around you bursts with large ice shards, and all hostile creatures within that radius must make a constitution saving throw. the creatures takes cold damage equal to 2d10 + your Cleric level then freeze all that are effected making their movement speed drops to 0 until the end of your next turn on a failed save, and half as much damage on a successful one but no additional status effects. Creatures that have total cover from you are unaffected.

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Arctic Wrath

You inherit the ability to impose the wrath of your god

 at 6th level, whenever you deal cold damage to a creature, that creature makes a Constitution saving throw or gets its movement speed halved for 1 minute. They also make this saving throw at the end of each of their turns. When a creature succeeds on the saving throw, they are no longer affected by arctic wrath and can not be affected by it for an hour.

 

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Glacier Blessing

Your god favor your devotion blessing you with the living essence of ice its self.

Starting at 17th level, you are now immune to cold damage when ever you take cold damage instead of being injured you heal 1/2the damage or heal another party member within 30 ft of you for the same amount

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