Wizard
Base Class: Wizard

You use and make contracts with spiritual beings to cast spells

Spirit summen

You summen spirits to cast your sprlls and depending on the element of the spirit all your dmg spells and some utility spells (like creata bonfire and mold earth) to that element and you can have 2 spirit working to gether to get difrent elements

Wind+water=cold.  Wind+fire=lighting.  Water+fire=force.  Earth+wind=thunder.  Earth+water=parsing

Wind=slashing.  Fire=fire.  Water=acid.  Earth=bludgeoning

Friend of the spirits

You can summon and speek with any spirit in the aria so you can get info abut anything you want for a price (the price depends on the DM) but some spirits git it for free if it harms there home and you can help 

Overchannel spirits

 

you can increase the power of your spirits simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you cant cast spells for 1d10h to let your spirits rest

Manafest

 

You make your spirit companion visible to others and can help you with intimidating and other opening doors but it can only cary up to 5lbs

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2022 2:15:01 PM
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