Fighter
Base Class: Fighter
Philip

Breathing Style

Breathing Style

Breathing Forms when you gain this ability you gain the first two breathing forms listed below. As you gain levels in this class you get more breathing forms 2 more at 7th 10th and 15th level.

Breathing Dice You have a number of breathing dice equal to your proficiency bonus + constitution modifier. Your breathing die are d8's. A breathing dice is expended when you use it. You regain all uses at the end of a short or long rest.

Saving throws some of your forms will require the target to make a saving throw. the DC for the check is 8 + proficiency bonus + constitution modifier.

Total Concentration Breathing

You put all of your focus into augmenting your body and senses by controlling your breathing. As a bonus action you can activate Total Concentration Breathing. you can use this a number of times equal to your proficiency bonus after which you must spend a breathing dice to enter this again. You can use this for a number of rounds equal to your constitution modifier. while you are using Total Concentration Breathing you gain the following benefits. You must hold concentration on this ability as you would have to concentrate on a spell

  • All melee weapon attacks count as magical for the purpose for over coming resistance or immunity to non magical damage.
  • Add you constitution modifier to your attack and damage rolls as well as your normal modifiers.
  • You have advantage on saving throws against poison and resistance to poison damage 

Breathing Forms

You gain the following forms at 3rd level. When you make a melee attack you can choose to use on of the breathing forms unless otherwise specified. You can only use on form a turn

Lightning Breathing First Form: Thunder Clap and Flash When you take the attack action you can expend one use of your breathing dice and you can move up to your movement speed in an instant appearing in front of your enemy you roll to hit with advantage and when you hit add an additional one roll of your breathing dice of lightning damage.

Lightning Breathing Second Form: Rice Spirit You make a quick slash followed by a burst of lightning. When you make a melee attack you can spend 1 breathing dice to cause the target and each creature within 5 feet of the target must make a dexterity saving throw against your breathing DC or take lightning damage equal to one roll of your breathing dice. if you hit the target with the melee attack it auto fails the dex saving throw.

You gain the following forms at 7th level.

Lightning Breathing Third Form: Thunder Swarm You charge your sword in the power of lightning and strike the ground. you spend one breathing die to cause each creature in a 15 feet cube must make a dexterity saving throw and on a failed save the target takes lightning damage equal to one roll of your breathing die or half as much on a successful save. 

Lightning Breathing Fourth Form: Distant Thunder Choose one creature you can see within 30 feet of you makes a dexterity saving throw. On a failed save they take lightning damage equal to two rolls of your breathing die. On a successful save they take half as much. If you use Reinforced Breathing Technique then instead of dealing extra damage you can choose one additional target for each dice spent

You gain the following forms at 10th level. 

Lightning Breathing Fifth Form: Heat lightning  as an action you can spend 3 uses of your breathing die to cast Lightning Bolt to use Reinforced Breathing Technique you must spend two uses of your breathing dice for every one die of damage increase

Lightning Breathing Sixth Form: Rumble and Flash You release a series of long range lightning strikes, you spend two uses of your breathing die and you have 2 bolts of lightning you can choose to direct them all at the same creature or across multiple targets. make a ranged weapon attack and on a hit you deal lightning damage equal to two rolls of your breathing die. Reinforced Breathing Technique creates an additional bolt

 

You gain the following forms at 15th level.

Lightning Breathing Seventh Form: Flaming Thunder God As an action you can spend 6 breathing dice to move up to 120 feet in a straight line without provoking opportunity attacks and make a melee attack, on a hit you deal normal damage and an additional 10d12 lightning damage. each creature you move by within 5 feet must make a dexterity saving throw or take 4d8 Lightning damage

Reinforced Breathing Technique

At 7th level when you use a breathing style you may spend up to 3 extra breathing die on one of your forms to add those dice to the lightning damage of the form. If it required a saving throw and the target succeeds this lightning damage is also halved. The max amount of breathing dice you can spend increases to 4 at 10th level 5 at 15th level and 6 at 18th level.

Recovery Breathing

At 7th level you can use you've learned to quickly recover with your breathing. As a bonus action on your turn you can spend a breathing dice to use your second wind ability and you also add your constitution modifier as well as normal modifiers

Total Concentration Breathing Constant

At 10th level your body has gotten use to the strain of total concentration breathing that you are able to use it constantly and you gain the following passive buffs.

  • You have advantage on saving throws against being poisoned
  • You have advantage on all constitution checks and saving throws

Additionally when you use your Total Concentration Breathing you gain the following benefits as well

  • As a reaction when you are reduced to 0 hit points but not killed out right, you can expend two uses of your breathing dice to instead have a number of hit points equal to one roll of your breathing dice
  • when you enter Total concentration breathing you regain hit points equal to one roll of your breathing dice
  • You can stay in total concentration breathing for 10 minutes

Improved Breathing Tecnique

At 10th level your breathing dice become d10's and at 18th level they become d12's

Breathing Master

At 15th level when you roll for initiative and have no breathing dice left, you regain one breathing dice

Total Concentration Mastery

When you gain this ability at 18th level your total concentration breathing lasts until your concentration on it is broken

Previous Versions

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3/16/2022 4:18:36 PM
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