Sorcerer
Base Class: Sorcerer

The blood in their body and magical essence manipulate the physical form of Shape Changers. They have strange malformations that can be utilised to attack their enemies, and they can force other physical changes to help them traverse the dangerous landscapes they may find themselves in. Drawing from the various creatures amongst the planes of existence, Shape Changers can imitate abilities from these creatures in combat, eventually being able to completely change their physical forms to that of others.

Voice of the Shape Changer

At 1st level, you know two additional languages from the Exotic Languages list. Additionally, you know the Speak with Animals spell. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Natural Form

The magic in your blood caused physical changes to your body as you grew older, causing malformations that you have learned to utilise as weapons. At 1st level, you gain a natural attack in the form of some creature physicality shown below. You are proficient with this natural attack and can use your Charisma instead of your Strength for the attack and damage bonuses. At 3rd level, attacks made with your natural attack count as magical for the purposes of overcoming damage resistances.

  • Bite: 1d6 piercing damage
  • Claws: 1d6 slashing damage
  • Tentacle: 1d6 bludgeoning damage
  • Tail: 1d6 bludgeoning damage
  • Horns: 1d6 piercing damage

Finally, at 6th level, your natural attack gains a +1 magic bonus. It gains an additional +1 magic bonus at 9th level and again at 12th level.

Adaptions

Starting at 6th level, you can manipulate the magic in your blood to alter more of your physicality, providing you with long term benefits. After you finish a long rest, you can spend 1 hour to alter your physicality to give yourself one of the benefits listed below. This benefit lasts until you use this feature again.

  • Aquatic: You grow webbed connections between your fingers and toes, gaining a swim speed equal to your base movement speed
  • Aerial: You grow membrane-like wings from your back, gaining a fly speed equal to your base movement speed
  • Grounded: You grow hardened mole-like hands, gaining a burrow speed equal to your base movement speed
  • Vision: Your eyes adapt to see in darker environments, you gain darkvision out to 60ft. If you already have darkvision, it extends out to 120ft
  • Scaling: Tiny microscopic hairs extend from your skin; you gain a climb speed equal to your base movement speed
  • Breath: You adapt your lungs so that you no longer require them, no longer needing to breathe
  • Feel: You alter the nerves in your body to detect subtle movement, gaining tremorsense out to 60ft

At 12th level, you can gain the benefits of two adaptions at once.

Planar Calls

At 14th level, you briefly transform your face to produce a call from different creatures that exist across the planes. As an action on your turn, you can spend a spell slot of 1st level or higher to produce one of the effects below. The effects last for 1 minute, and once you use this feature you cannot use it again until you finish a long rest.

  • Aberration: You face forms into the main eye of a Beholder, producing an Antimagic Cone in the direction you are facing for 15ft. At the start of your turn for the duration, you can choose to change the direction of the field or turn it off. The distance of the cone increases by 5ft for every spell slot used above 1st
  • Beast: You roar fiercely as you transform your face into a mighty beast. You gain advantage on attack rolls made for the duration. You can affect one additional creature other than yourself with the roar for each spell slot used above 1st
  • Celestial: Your face transforms into a beautiful celestial figure, as you sing an angelic note. You and creatures you choose within a 10ft radius of you gain advantage on saving throws against magic, and resistance to radiant damage. The distance of the effect increases by 5ft for every spell slot used above 1st
  • Dragon: Your face becomes that of a mighty dragon as your roar reverberates outwards. You produce a 15ft radius aura of fear. Hostile creatures that enter the radius for the first time must succeed on a Wisdom saving throw with a DC equal to your spell DC or become frightened while the effect continues. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature succeeds, it is immune to the aura for the next 24 hours. The distance of the effect increases by 5ft for every spell slot used above 1st
  • Fey: Your face shifts into a fey-like form, and you whisper fairy tones to those around you. You and creatures you choose within a 10ft radius of you gain immunity to being charmed and resistance to psychic damage. The distance of the effect increases by 5ft for every spell slot used above 1st
  • Fiend: Your face shifts into a fiendish-like form, and you growl devilishly to those around you. You and creatures you choose within a 10ft radius of you gain immunity to being frightened and resistance to fire damage. The distance of the effect increases by 5ft for every spell slot used above 1st
  • Monstrosity: You cry out in a guttural tone as you transform your face into something monstrous. You gain resistance to bludgeoning, piercing and slashing damage from non-magical attacks made against you for the duration. You can affect one additional creature other than yourself with the roar for each spell slot used above 1st
  • Plant: Your face becomes bark-like and covered in plant growth. You and creatures you choose within a 10ft radius of you gain immunity to being poisoned, and resistance to poison damage. The distance of the effect increases by 5ft for every spell slot used above 1st

True Shape Changer

At 18th level, you can use your magic to transform your entire body into a different form. You can use the Shapechange spell by spending a number of sorcery points equal to the CR of the creature you are turning in to, requiring no material components. All other restrictions of the spell still apply.

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