Wizard
Base Class: Wizard

Warlord this is also a big test

Bonus Proficiencies

At 2nd level, you gain proficiencies in all weapons and armor

Arcane Strike

Starting at 2nd level, you can channel your magic into an attack. When you hit a creature with a weapon attack, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st. The damage increases by 1d8 if the target is a construct.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Also, you can cast one of your cantrips in place of one of those attacks.

Arcane Juggernaut

Beginning at 10th level, the magic you channel enhances your strength.Once per long rest, as a bonus action, you gain an amount of temporary hit points equal to your intelligence modifier times half your wizard level (rounded down).

Arcane Accuracy

At 14th level, you can add your intelligence modifier to weapon attack and damage rolls and you critically hit on a 19 or 20.

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